"Rules for more than 2-3 ships per side?" Topic
9 Posts
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Action Log
23 Oct 2017 11:47 a.m. PST by Editor in Chief Bill
- Changed title from "Rules for more than 2-3 ship's per side?" to "Rules for more than 2-3 ships per side?"
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charles popp | 23 Oct 2017 11:24 a.m. PST |
Something not too complicated. |
BrianW | 23 Oct 2017 11:39 a.m. PST |
Kiss Me, Hardy by TooFat Lardies is my go-to rules for larger actions. |
Bertie | 23 Oct 2017 11:55 a.m. PST |
Dear Charles, I recommend Nick Wright's "Galleys and Galleons". With a few rules amendments for squadrons we had 47 ships, 8 squadrons, 6 commanders, all done and dusted in four hours at an average speed of four minutes per squadron: link Jeffrey Knudsen's "Admirals" look great for a squadron based game: warartisan.com/rules Cheers, Bertie |
platypus01au | 23 Oct 2017 12:54 p.m. PST |
My two choices would be Osprey's Fighting Sail Langton's Signal Close Action Fast Play Cheers, JohnG |
Lascaris | 23 Oct 2017 2:43 p.m. PST |
We use wooden ships & iron men on a cigar box battlemat with hexes |
21eRegt | 23 Oct 2017 3:31 p.m. PST |
Another nod for WS&IM. I'm comfortable running 5-6 ships of the line at a fast pace. |
daveshoe | 23 Oct 2017 5:39 p.m. PST |
I think Form Line of Battle fits for this. the description specifically says "We would recommend that each player should have up to 3 vessels under his command." link |
Wolfshanza | 23 Oct 2017 10:40 p.m. PST |
Yeah, like Fighting Sail. Fun game ! |
Stew art | 24 Oct 2017 9:21 a.m. PST |
As someone else who recently dived into AoS gaming, I would highly recommend that you decide FIRST if you're using hexes or not, as that will save you time and allow you to focus. |
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