"72 mech Alpha Strike Game" Topic
5 Posts
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D6 Junkie | 20 Oct 2017 8:03 a.m. PST |
So last night Kurita and Comstar took on the mercenary forces of Wolf's Dragoons and the Kellhounds. 72 mechs in all! It was a good old capture the city fight with every city section being worth a point and the water purification plant worth 2. Comstar and the Dragoons grimly laid into each other, fighting for the two city areas on the far right. Meanwhile the Kellhound force of 16 veteran/elite mechs were trying to hold the water plant and the main city against and angry wave of 24 Kurita mechs. Red flame plumes were everywhere. We also used our experimental 'special action' cards in the game, allowing for things like artillery, aero strikes, ambushes, 2nd surprise moves etc. Cards were pulled in secret and only one card could be used per turn. The cards proved very fun and kept everyone on their toes for the next unexpected surprise. In the end, after 3 hours of play and some 24 mechs out of action, the Mercs pulled a tactical victory holding 2 city sections to Comsatr/Kuritas 0. Note many fighting pics I'm afraid we always get caught up in the action and forget. Most of the terrain is new as were all the Kurita mechs, I've been busy this past week.
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D6 Junkie | 20 Oct 2017 8:07 a.m. PST |
For those that don't know, Alpha Strike is the quickplay version of the classic Battletech. We've slowly been tweaking it in preperation for a 200 mech 4 battalion game. |
Stryderg | 20 Oct 2017 8:33 a.m. PST |
Nice. Did it devolve into a bunch of small (ie. lance on lance) fights? Or was there some destruction in detail going on (ie. 3 lances all target one enemy lance to wipe him out)? |
D6 Junkie | 20 Oct 2017 8:56 a.m. PST |
Uusally it was 2-3 lances combining to destroy one. In my case with my Kurita light/medium lances it was 4 combining to try and take down a heavy elite lance. Painful. |
miniMo | 20 Oct 2017 12:18 p.m. PST |
And this is why we Alpha Strike! Looks like it was a fun game. |
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