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"Team Yankee 6mm" Topic


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Ammunition Hill 1967

Ammunition Hill was the most fortified Jordanian position that the Israelis faced in 1967.


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Agent3119 Oct 2017 3:43 p.m. PST

What do I need to buy from the original Team Yankee 15mm game system and what do I need to change in it to play in 6mm?

I understand that the TY Expansion kits include datacards that are used in the TY system. Since 6mm players won't need to buy these kits what can be done to source these missing datacards?

I also like to get some ideas as to how players source 3D terrain and buildings for 6mm TY.

Thanks!

jekinder619 Oct 2017 4:46 p.m. PST

PDF link

I would play straight out of the rules, you lose the tank parking lot effect and you have to spread out to avoid arty.

Google for 1/300 paper buildings like these: link

Best terrain but pricey: https://www.facebook.com/geohex

This is a less costly option: link

Agent3119 Oct 2017 4:53 p.m. PST

Thanks jekinder6, the TY Compendium is very useful

Personal logo Saber6 Supporting Member of TMP Fezian19 Oct 2017 5:20 p.m. PST

FWIW all the data cards are in the current rule books.

repaint20 Oct 2017 12:12 a.m. PST

thanks jekinder!

Personal logo Extra Crispy Sponsoring Member of TMP20 Oct 2017 4:13 a.m. PST

Agreed – don't change a thing. The scale looks MUCH better with the smaller figures.

6mm buildings are readily available from me (Simply 6), BatteScale, Leven, TimeCast, JR Miniatures, Gamecraft and many, many more.

The Combat Commands from GHQ are not a bad place to start.

d88mm1940 Supporting Member of TMP20 Oct 2017 2:05 p.m. PST

My friend started with 15's and converted to 6mm for all the above reasons. He's trying to dump his 15's now.
GHQ and CinC are top notch. Both have sales around Christmas. For infantry, I highly recommend Main Force. They're all prone! Except for a goofy officer and a SAM guy. Great prices and you can buy a platoon or company. You only have to paint half of the figure. They last longer without being bent over. And great service from MM.
link
They actually look a little larger than 1/285, but hey, they're prone. I also use some left over one's for Bailed-out markers. Why anyone would jump out of a tank is beyond me…

Personal logo Extra Crispy Sponsoring Member of TMP20 Oct 2017 3:13 p.m. PST

You are inside a metal box filled with gas and explosives and you think it just took a hit and is likely to draw more fire.

How long do you stick around?

d88mm1940 Supporting Member of TMP20 Oct 2017 4:49 p.m. PST

I get your point but:
"Nearly all sources claim that no Abrams tank has ever been destroyed as a result of fire from an enemy tank, but some have certainly taken some damage which required extensive repair. There is at least one account, reported in the following Gulf War's US Official Assessment (scan), of an Abrams being damaged by three kinetic energy piercing rounds. The DoD report indicates that witnesses in the field claimed it was hit by a T-72 Asad Babil. The KE rounds were unable to fully penetrate and stuck in the armor, but because of the external damage it was sent to a maintenance depot. This is the only verified case of an M1A1 put out of action by an Iraqi MBT.[21]

Six other M1A1s were allegedly hit by 125 mm tank fire in the Gulf war official report, but the impacts were largely ineffectual.[22]

It still seems that it's safer inside than out.
Quote is from:
link

Agent3121 Oct 2017 10:20 a.m. PST

There seems to be quite a few good Micro Armor rules out on the market. Is there any special reason why people play Team Yankee 6mm over the other systems?

d88mm1940 Supporting Member of TMP21 Oct 2017 12:46 p.m. PST

Team Yankee looks 'shiny', that's what caught my one good eye.
A lot of people play FOW in Vegas, so the transition was easy. My buddy eased my transition over to it.
The rules are readily available, as are the supplements. That you have to buy army books is a whole nuther argument. This allows us to support our game stores.
The points system also alleviates a lot of 'unfair' scenarios. It's a fine art to develop a balanced scenario. The points system, while argumentative, still provides a framework. We can argue about the finer points, but then we can just switch sides and see what it's all about. Really, if both sides complain that the other side has an advantage, you have a 'balanced' scenario.
I also like the scale: 1 vehicle= 1 vehicle, a stand of infantry is usually a fireteam.
The book itself is very attractive. Pretty pictures inspire us. It has a narrative which allows us to escape into the period.

stephen m21 Oct 2017 3:06 p.m. PST

Fist full of tows is pretty popular too. The only modern rules I have played lately is Hind and Seek covering the Soviet Afghan war. Not too impressed by the combat resolution mechanism. I don't know what is being played locally as you are the first in my area interested in micro armour.

Do remember TY is not modern but cold war.

It seems the current wave is style over substance. A glossy hard bound book generates sales. The fact you also have to keep buying more books to cover more than 2 countries is bonus for the publisher and stores. The bulk of the new and shiney rules I have looked at seem as much pictures as rules. Just my $0.02 USD.

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