Help support TMP

"Company Level Rules for ACW? " Topic

9 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the ACW Discussion Message Board

634 hits since 12 Oct 2017
©1994-2018 Bill Armintrout
Comments or corrections?

Wargamer Dave12 Oct 2017 3:01 p.m. PST

Are there any good rules that simulate company-level engagements say at about 24/figure companies in 28mm?

Shagnasty Supporting Member of TMP12 Oct 2017 4:26 p.m. PST

Brother vs. Brother.

Frederick Supporting Member of TMP12 Oct 2017 6:35 p.m. PST


mikec260 Supporting Member of TMP12 Oct 2017 7:23 p.m. PST


Dennis Supporting Member of TMP12 Oct 2017 9:42 p.m. PST

Brother Against Brother (which is what I think the others mean by Brother vs. Brother) uses 9 or 10 figure squads as the normal maneuver unit with a provision for an overall company commander for a company of 3 to 6 squads depending on the scenario. You could have a game with several companies on each side, but inasmuch as the game uses a card draw system to activate squads which act individually (the rules recommend drawing 2 cards at a time speed up play), having too many squads on the table can slow the game down if you have more than about 3 players per side. Having players who know the rules or a gamemaster who keeps the game moving can help minimize down time.

It would be difficult to use squads of a size other than about 10 figures without devising new morale rules as the morale rules in BAB depend on squads of that size to function properly. So if 24-figure units, or 24-figure companies, is a deal breaker for you then BAB may not be what you are looking for.

The rules are out of print, but there may be copies still available. About two years ago the author said he was play testing and would soon have available a new edition, but I have not heard anything further about a reprinting.

Rakkasan13 Oct 2017 2:24 a.m. PST

If you mean a game where the senior commander on the field is a company commander, then Sharpe Practice, GASLIGHT, and The Sword and The Flame all work for company level games. Each side has a senior leader and several platoon/sections under his command with some attachments. The mechanisms vary with each set but they all provide fun games.

Stew art Supporting Member of TMP13 Oct 2017 10:07 a.m. PST

"40 dead men"

besides having a great title, is a game where the basic maneuver element is a company.

can be found on wargame vault.

marshalGreg13 Oct 2017 10:36 a.m. PST

How for black powder period do you play EFFECTIVELY subformations, of a main unit ( regiment/Battalion), which technically did not function independently except in open type order skirmishing in advance placement( and thus Sharp practice type rules) or BUA/defile assault( where one Co was sent in at a time)?!
It seems to me you are just moving 10-12 figures around as battalions, to most other tactical based rules/mechanism, and pretending to be a company, which really did not maneuver around in such manner!? No?


Personal logo ColCampbell Supporting Member of TMP13 Oct 2017 1:10 p.m. PST

Try "The Sword and Secession" a variant of "The Sword and the Flame" and published by .


Sorry - only verified members can post on the forums.