"Gods of war - Robert E. Lee: AAR First Battle of Bull Run" Topic
9 Posts
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Torgill | 09 Oct 2017 6:26 a.m. PST |
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Frederick | 09 Oct 2017 6:47 a.m. PST |
Nice AAR – interesting insights into the rules Thanks for posting |
Joe1870 | 09 Oct 2017 5:56 p.m. PST |
I liked the AAR. The units are based similar to mine, and I'd be interested in seeing the rules (in English) if and when they become available. Thanks for the report. |
Torgill | 10 Oct 2017 1:43 a.m. PST |
I'm very glad you liked the AAR. From november we will publish much more information about the rules (in English). Currently we are translating the rulebook, if there will be no problems, it should be ready in December. If you have any question about the rules – just write it here. |
takeda333 | 11 Oct 2017 8:22 a.m. PST |
Very well done…..great pics and game report. |
Old Contemptibles | 11 Oct 2017 11:41 a.m. PST |
Man those trees are huge! |
Torgill | 12 Oct 2017 1:39 a.m. PST |
@Rallynow. The highest pine tree we use is 12 cm high. If we assume that 0.8 mm (full height of miniature with a hat) is 180 cm – which is a big number – then 12 cm is 27 meters in game scale. The pine trees can easily reach that height. Rest of our trees are 5 to 8 cm high. We are working on a new trees, I think they will have around 8 cm. |
Torgill | 30 Jun 2021 6:58 a.m. PST |
I cordially invite you to take part in the Kickstarter campaign of the game Gods of War: Robert E. Lee historical wargame, which launched on June 4, (It's already funded!). Its main goal is to fund the English rulebook for the game. It is a historical wargame set in the time of the American Civil War and the second half of the 19th century – primarily in 6mm scale.In "Gods of War: Robert E. Lee", the player takes on the role of the commander-in-chief of the entire army and fights the battle from this perspective. The game is therefore designed to play the greatest battles of the era, such as Gettysburg, Sedan, or Solferino. The main task of the player is to create the battle's strategy and manage his subordinate generals. As the game is scaled to easily play huge battles, one infantry and cavalry base is one brigade and one artillery base is one brigade or battalion of artillery. The key features of the game mechanics are fog of war and the command system. Because of the focus on this second aspect, many things like combat or movement are simplified. As a commander-in-chief the player won't bother about the tactics of regiments or individual brigades, but he will watch the performance of entire corps and divisions. The game also uses special decks of battle and generals cards. So if you would like to play really big battles and feel like a real commander-in-chief, we encourage you to participate in our campaign. More information in the link:kickstarter.com/projects/722078298/gods-of-war-robert-e-lee
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Nottingham Wargames | 14 Jul 2021 7:57 a.m. PST |
Love it. Great battle report guys. |
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