Mike the A said
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I am thinking of using a rule mechanism where losses due to artillery and firefights are not determined until a shock or assault takes place. This means you record the "weight of shot" that a unit has received but you do not determine the casualties or moral effect until a close assault is made or received.
If the attack succeeds then the defender with a heavy level of artillery loss will rout with little chance of recovery.
If the attack stalls then you end up in a firefight with more weight of shot applied to both sides.
If the attack is beaten off then the halt will occur nearer to the start line if the weight of shot is high.
This concept is simple enough but I am still calibrating it.
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Some years ago I had a v similar idea and scribbled some notes on it. End the end I didn't like the book keeping of noting what had happened to a unit before computing it at only the crisis moment.
I think there is a lot to like in the DBx systems where counting casualties is not done and combat rolls represent a combination of casualties and troops' reaction to it.
If you can show that a historical unit suffering a dribble of casualties, perhaps even mounting up over a long time, doesn't react at the crisis moment any differently than a unit that did not suffer such casualties there is no reason to compute or record the dribble.
Regards
David F Brown