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"40k Battle Report - Fate of Konor: Death of a World" Topic


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202 hits since 4 Oct 2017
©1994-2017 Bill Armintrout
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MongooseMatt Sponsoring Member of TMP04 Oct 2017 4:02 a.m. PST

It has been a war of devastation and destruction, but the Konor campaign is drawing to a close as we prepare for the final battle…

The Daemon Primarch Mortarion has hurled the Death World of Loebos through the Konor system to leave nothing but desolation in its wake. The Marines Errant must stop at nothing to destroy the world before the Realm of Ultramar is dealt a blow from which it will never recover. However, the Death Guard have placed a suicide force on Loebos to foil the Imperium.

Armies
The Marines Errant are using a light but veteran task force to activate the vengeance bombs that will destroy Loebos, so we are setting this battle at a round 60 points.

Death Guard (Battalion)
Daemon Prince of Nurgle (Revoltingly Resilient, Suppurating Plate, Miasma of Pestilence)
Lord of Contagion
Malignant Plaguecaster (Miasma of Pestilence, Blades of Putrefaction)
Poxwalkers x 20
Plague Marines x 7 (Power Fist, Plasma Gun)
Cultists x 20
Helbrute (Multi-Melta)
Helbrute (Twin Lascannon, Hammer)
Foetid Bloat-Drone

The Death Guard have brought some heavy equipment in the way of two Helbrutes and a Bloat-Drone, padding out their force with Cultists and Poxwalkers. However, they have a powerful triumvirate leading them, in the shape of a Lord of Contagion, a Malignant Plaguecaster, and their warlord, a Daemon Prince of Nurgle.

Marines Errant
Captain (Chapter Master)
Venerable Dreadnought (Assault Cannon)
Tactical Squad (Missile Launcher, Flamer)
Assault Squad (Lightning Claws)
Terminator Squad
Terminator Assault Squad (Lightning Claws)

The Marines Errant have chosen to have a tiny force deployed, with the main bulk of their army waiting in reserves to drop down onto the Death Guard positions.

Mission: Death of a World
This battle takes place on a Death World, so we have placed as much exotic (and deadly!) vegetation on the battlefield as possible! There are also three detonators for the vengeance bombs that the Marines Errant must activate, all within Death Guard territory. They will gain a major victory if they can activate all three and a minor victory if they get just two. Any other result is a victory for the Death Guard (and will cause serious problems in Ultramar!).

The vegetation of Loebos is really angry at the intrusion of both the Marines Errant and the Death Guard, and all ranges of Deathworld Forest terrain are doubled for this batt;e

The mission itself has two new Stratagems for the Death Guard Plague Horde allows them to freely summon Daemons of Nurgle, while Blessing of Nurgle allows the Death Guard to avoid the effects of the Deathworld Forest. For their part, the Marines Errant can use Incendiary Grenades to clear areas of vegetation .

The Fate of Konor campaign also introduces yet another Stratagem (Spontaneous Outbreak) which deals mortal wounds to all models who get too close to the shrubbery.

For the full report and lots more piccies: link

Personal logo PzGeneral Supporting Member of TMP04 Oct 2017 5:13 a.m. PST

Nice AAR. Nice models, nice terrain.

As they (might) say on "Forged in Fire",…"This game…was good". wink

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