War Panda | 01 Oct 2017 9:03 p.m. PST |
Obviously there are many types of Wargames that probably or varying degrees of complexity that require altogether different kind of attributes but is there a common set of skills that sets one apart from the rest of the herd? What are the qualities that makes a really good war-game player? |
mumbasa | 01 Oct 2017 9:58 p.m. PST |
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sillypoint | 01 Oct 2017 10:44 p.m. PST |
Luck, humility, an open knowledge base. |
ochoin | 02 Oct 2017 1:37 a.m. PST |
I'[m going to follow this thread avidly. Maybe I can pick up some tips. signed: Ochoin (a mediocre gamer at best). |
Flashman14 | 02 Oct 2017 2:38 a.m. PST |
Same things it takes to be a good person. |
GildasFacit | 02 Oct 2017 2:38 a.m. PST |
To be able to loose well and often – you will always be invited back !!! |
pzivh43 | 02 Oct 2017 3:15 a.m. PST |
A good sense of humor,some humility, and a desire for all players to have a good time. |
ZULUPAUL | 02 Oct 2017 4:08 a.m. PST |
If I knew that I'd win more games. |
Dynaman8789 | 02 Oct 2017 4:11 a.m. PST |
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Ed Mohrmann | 02 Oct 2017 4:36 a.m. PST |
Interesting question the answer(s)to which I surely do not know…. |
bhall389 | 02 Oct 2017 5:16 a.m. PST |
When I GM a game, I want a player to have fun, to be helpful to others, to be focused on my game, and to try and play in accordance with the scenario victory conditions. Brian |
Stryderg | 02 Oct 2017 5:35 a.m. PST |
Manners. Correction, good manners. |
redbanner4145 | 02 Oct 2017 6:15 a.m. PST |
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rustymusket | 02 Oct 2017 6:24 a.m. PST |
Easy going personality and good ability to remember the rules. |
ochoin | 02 Oct 2017 7:31 a.m. PST |
This thread is disappointing. I was hoping for some arcane tips eg "sacrifice your First Born before rolling the dice". Looks like I stay mediocre. |
USAFpilot | 02 Oct 2017 8:54 a.m. PST |
Know the rules and understand math. Sorry to say that knowledge of history has nothing to do with winning a game. Every single aspect of the game can be broken down to mathematical probabilities. It may look like a Napoleonic army but it is just a bunch of shapes with mathematical properties. For any wargame you could substitute red and blue wood blocks to represent your soldiers of any era. He who knows the rules the best has the advantage. |
Caliban | 02 Oct 2017 11:10 a.m. PST |
How's about getting your first born to roll the dice for you? |
Dave Crowell | 02 Oct 2017 1:25 p.m. PST |
Good sportsmanship and fair play. Without that the rest doesn't matter. |
Palewarrior | 02 Oct 2017 2:25 p.m. PST |
Never show people your dice rolls… ;) Someone who can make it fun, even when your forces are being crushed. |
UshCha | 02 Oct 2017 11:51 p.m. PST |
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Frederick | 03 Oct 2017 7:34 a.m. PST |
Agree with Dave! There's no excuse for bad manners |
Tgerritsen | 03 Oct 2017 12:08 p.m. PST |
Another up vote for Dave, but I'd add patience to that list. |
Rudysnelson | 03 Oct 2017 3:27 p.m. PST |
Like a chess player, to be able to plan several moves in advance. To control yourself. Use patience and know when to be aggressive and when to be defensive. |
MajorB | 04 Oct 2017 11:17 a.m. PST |
An ability to lose gracefully. |
Retiarius9 | 06 Oct 2017 6:15 a.m. PST |
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bobm1959 | 08 Oct 2017 9:45 a.m. PST |
Not interrupting your opponent when he's making a mistake |
Henry Martini | 08 Oct 2017 5:42 p.m. PST |
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Asterix | 03 Nov 2017 7:44 a.m. PST |
"You ask, 'What is our aim?' I can answer in one word 'Victory!' Victory at all costs, victory in spite of all terror, victory however long and hard the road may be: for without victory there is no survival." Winston Churchill |
Great War Ace | 03 Nov 2017 7:59 a.m. PST |
To be able to loose well and often – you will always be invited back !!! Particularly if you are a Yeoman of England. |
Great War Ace | 03 Nov 2017 8:00 a.m. PST |
Insert Conan quote here … |
UshCha | 04 Nov 2017 10:12 a.m. PST |
To move this on it depends what you are playing. If its a simulation that works you need to understand the tactics of the real world. Even then it can be hard for some to turn that into practice. The ability to plan and know when to stick to it. None of this counts if it's just a game with excessive random elements. |