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"Fictional World Campaigns from Ancients to Near Future" Topic


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Mooseworks823 Sep 2017 9:03 a.m. PST

I am considering scrapping several attempted campaigns and refocus on one fictional world setting. Starting with ancient warfare through to near future. This way I am not bound by historical ties and can do as I please. I've already had imaginary fictional states like my Duchy of Saxe-Huack and my 6mm Republic of Prussia. However those ended with a fizzle as I felt cornered by real world events both past and present.

I am curious if others have done similar. I know Jack Scruby had his Mafrica for free thinking colonial warfare. Seems like one of the SYW imaginations had an ancients period too.

rorymac23 Sep 2017 9:20 a.m. PST

I use the FRPG Harm from Columbia Games for my fictional campaign world. I've planned campaigns with the same fictional countries ranging from feudal to AWI, Napoleonic, 19th-century Europe, and WWII.

Ottoathome23 Sep 2017 11:13 a.m. PST

Dear Brigadier

Yes, I have.

From 20,000 CV to Modern. I have made a giant map of the world from 8 1/2 by 11 pages which can be assembled to form a giant map 80" by 44". Or I have it all on computer as well.

I know of about a dozen players who have done the same.

Beware. You are letting yourself in for a LOT of work. However the rewards you get from doing it are astounding. It's Ripping Good Fun!

To help you there are several resources you can fall back on.

First of all there is "The Society of Daisy" a Yahoo based interest group devoted to Humor and whimsy in the Hobby and to designing and developing "Imaginations" as what you are talking about. This is a high volume list which ranges all over the field and has files packed through with imaginations and rules and things for this.

The second is "Saxe N' Violets" which is the newsletter of the above group. This is PRINT (not electronic) fan magazine , quarterly printed, 16 to 20 pages long, no adds, written by the group and myself which contains articles on Imaginations, actual campaigns, archives from the same, rules, campaign systems, humorous articles and background material that you can use to create your Imaginations. The cost is $12 USD per year for four issues, and that covers ONLY printing and posting. This is especially hepful for the ideas and rule systems developed at length, often reprinted entirely, and there are NO poorly rewritten historical accounts. We also publish entire updates of games and entirely new games, and recently had a two-year run of "How to Make Imagi nations." Back issues are $3.00 USD each.

Third, we run a small mini-convention in the Lancaster area in June which is devoted to games, Imagi-Nations and new ideas in war games, called "The Weekend."

Om a general note, and as a piece of advice. Don't straight-jacket yourself into a specific step by step history. The best way to do this is by gradually making up the history in episodic style- like doing a crossword puzzle, a word here a word there and gradually building it all up to a seamless matrix. Remember this is war games and so you can rewrite whatever you want.

The great thing about Imagi-Nations is this.

You are God. You can write history as you wish.

If I might also offer one piece of advice.


THINK!!!! Think long and hard about how you are going to "frame" your "Imagi-Nation." Don't just go out and take your 18th century Prussians and make them the Kingdom of "Brutislava" and your Austrians the Kingdom of "Ost- Labanza."

Determine what the tone is going to be. do you want it "near historical" or do you want something a little more out there.

for example I'm in the Out-there faction. My main Kingdom is the Princessipate of Saxe Burlap und Schleswig Beersteain. This is the kingdom of Princess Katrina (Trina) (Trixie) of a large central European State. It is in point of fact a "burlesque" satire of Austria Hungary and Princess Maria Theresa. The Princess is a 16 year old air-head "Valley Girl" tossed into being the Ruler of a state by the result of a tontine. She's interested in boys, fashion, shoes, shopping, rock music (Actually Mozart which was the "rock music" back then, parties, boys, and boy toys.

Opposed to her is the Kingdom of Bad Zu Wurst, who have the blue meanies that look a lot like Prussians. This is ruled over by a military Genius, Faustus the Grump, who is ably assisted by his brother, Umberto who is also a military genius, but the sibling rivalry between them is showcased in the battle reports which start with minor digs, turn to snide insults and finally inbetween the dispatches arguments as to who mummy loved best.

Oppoesed to her is also the Kingdm of Flounce (France) and The Empire of Gulagia (guess who?) which is ruled from its capital of … wait for it… Gulaggin's Island.

My point is you have to think of where your Imagination is going to go. Mine tends to burlesques of history and satires of the foibles and faults of the great.

So in my Imagi-Nations, anything is possible. I derive all my plots and scenarios, campaigns and battles from the most absurd plots found on the opera and stage, and this allows for things like Saxe Burlap und Schleswig Beerstein having both a regiment of Mongol Cavalry (The Magnolian Cavalry) and American Iroquois Indians (The Mackattack Indians). Also, colonies in the OTHER India, where there are the wars between the Mahabahamarimbarata Confederacy and the Kingdom io Grungipoor.

The Princess siege train is hauled around by Elephants, who when peace breaks out are sent off to the fairs and circuss' of the land to give rides to the little kiddies.

Of course I'm not advocating you go so far as that. A more sane approach of straight historical parallelism might suit you better.

But I'm telling you, you havent' lived till you've seen their eyes pop out of the head when the soberserious side gamrs look at the color of the "Riseundshine Regiment" with the Hammer and Cickle disguised by bouquets of red roses around the portrait of the Princess- and the motto which reads "I'll make my own marks in the world thank you very much" or on the Trunz and Taxis regiment (a real regiment from the German Empire) on a yellow golden banner with the wreath of the center portrait made up of yellow roses, and princess in the portrait with an ornate "Livornio" had and the caption on banner is "The Yellow Rose of Taxis is the only girl for me!"

If you need any help or need anything just contact me at sigurd@eclipse.net

M C MonkeyDew23 Sep 2017 11:49 a.m. PST

Yes. I think for a campaign it may be the only way to go really. Everyone (who plays wargames) will know too much about real world events to not let them affect play if even only subliminally.

I have two campaigns going on in a latter day middle earth. One treats the area as a sort of North West Frontier setting. Rohan and Gondor are now Goblin and Otter provinces and the Undead are threatening from Mordoristan. The natives have received help from the Orichs empire to the west who rules most of the sub continent. This is a black powder to Interwar sort of game. The dynamics of the NWF are there but historic restrictions on the action need not apply if it will help the plot.

If you start with even just one small region of your world, you can expand it on the fly as things progress. No need to set up the whole thing before starting.

Bob

Ottoathome23 Sep 2017 12:19 p.m. PST

Dear Bob

That is very true! Don't try and do it all, the work will kill you and it will turn you off. You find you will also do very bad work. It is best to use an approach like you have, adding a little bit by little bit and building on that solid core.

Please tell me am I interpreting your description above correctly. Are you using the dynamics of the British/Russian/ Indian States of the 19th century on the Northwest frontier as a background of armies which are orcs, goblins etc., and are they traditional and usual armies of those creatures from Lord of the rings, or traditional orcs goblins, and undead now with modern rifles etc.

M C MonkeyDew23 Sep 2017 1:19 p.m. PST

Using Flintloque figures, so the Uropeans have smoothborr muskets, rifles, and smoothbore guns, as do the better off Princely States. Hill tribesmen have more hand to hand weapons, traditional armour, and in the case of the Ottermen, jezzails. So some tribes, notably goblin and handling types have standard fantasy game weapons, while the orcs are red coated line infantry, and the undead green coated infantry circa 1812. For more modern games, I use the same troops but treat muskets a breachloaders, add machine guns, up to inter war tanks and armoured cars. The tribesotters get petrol bombs and flying carpets…

warwell23 Sep 2017 2:27 p.m. PST

Yes. I've done solo campaigning in my fictional world of Francesia
link
Started with horse & musket battles and have also done some medieval

Carlo Fantom24 Sep 2017 1:37 a.m. PST

Ancient is very easy to do, though it seems to border on Hyborian low-fantasy when I do it. I also feel it's a lot easier to directly port over historical armies than it is with later periods. A prominent battle I did was the Valley People (Dark age Welsh) defending against the 'Invaders from beyond the southern mountains' (Islamic Persian). Ancient Imaginations are best when you don't put too much thought into it, keep it simple. Don't use a map either, have it so anyone can fight anyone, keep it fluid.

Ottoathome24 Sep 2017 2:51 p.m. PST

Dear Carlo Fantom

I think you are correct on your assessment of Ancient Imagi-Nations.

I did my far or ancient ancient rules in humorous style too. I call it "Honey I sacrificed the kids!" There are four ancient cultures.

Seadudes – The Minoans

Ososeriousians- Assyrians

The Empire of Queen Nastyupset- Egyptian

Shclockem and Glockamorra – Phoenecians.

Each country has its own particular gods a player can pray to for divine aid in battle. There are two sides to the God Cards used for this in case you want to have a historical God (BORING!) or the God in the game.

The Seadudes- This is a maritime culuture of traders and raiders, and beautiful cities and dark labyrynths. Think of Baywatch on steroids.

Artemis /The mighty Favag, God of mealy mouthed politicians.

Norns/ the Schlemiels The Gods who really run the universe (picture of the three stooges on the card).

Minos / Bimbo, Goddess of desperate overage beach bunnies.

Ceres/ Franki- & Ah-Net, Goddesses of youth and fertility but only after marriage.

The Empire of Nastyupset- A culture of ancient pyramids, desert, and naughty limericks.

Ra / Pez, the god of yummy treats left in the litterbox.

Isis / Bustus, Goddess of shoes, crash diets and plastic surgeons

Hathor / Psoriasis, Goddess of hyporchondriacs and kvetchers

Set / Snot God of ass-kissers.

The Ososeriousians

Bel/ Numnutz- God who became God when he married Gods ugly daughter and God died and this God ran the universe into the ground and absconded with heaven's retirement fund.

Ishtar/ Niblik, God of Golfers.

Marduk / Noodnik, God of idiots who believe the government is here to help him.

Nimrod/ Dummazz- God of people who answer letters from the Nigerian Oil Minister.

The Schlockem and Glockamoreans. A fusion culture, imagine the Irish fused with the abominable morals of Sodom and Gomorrah

Baal / Baali Hai- God of wino's and cheap wine

Astarte/ Shiksa, Goddess of high maintenance women and PMS

Chemosh/ Hazerei God of garbage, tasteless knickknacks and tacky souvenier stores and cheap merchandise made in China.

Dagon / Tchotchka- God of tchatchkas, flea markets, and garage sales.

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