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"Pulp Alley: I have little patience for failure" Topic

6 Posts

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688 hits since 20 Sep 2017
©1994-2018 Bill Armintrout
Comments or corrections?

Whemever120 Sep 2017 4:35 p.m. PST

I rolled up a random scenario for solo play, in honor of getting my garage cleaned up enough to set up a table. The scenario happened to be "The Lost Keys", and the major plot point was a Sonic Laser. Which sound silly, except I remember reading about some French scientist who invented--basically--a giant subsonic whistle that emitted several mile a beam that would cause peoples' organs to vibrate destructively--anyone else remember that? The only problem with it was that it was relatively easy to dampen out. ANYWAY,

ragsthetiger20 Sep 2017 6:20 p.m. PST

He should learn some patience…failure is not an option, it's a certainty.
Cool scenario, Whom.

clifblkskull Supporting Member of TMP20 Sep 2017 9:06 p.m. PST


Darrell B D Day21 Sep 2017 1:55 a.m. PST

Thanks for the link. How did you rate the solo deck – I'm just about to try it out myself.


Whemever121 Sep 2017 7:57 a.m. PST

The solo deck makes solo play possible, and can make the game interesting which--you know--are two big pluses. The main defect though, is that you have to make some arbitrary decision on initiative. You have to decide each turn which league will go first. Ragsthetiger (above) usually lets the league that seems to be winning go first: That's sort of consistent with the standard game, but subjective. The deck does correct for that a bit, though, because the cards can change initiative in unexpected ways.
But my overall rating is that the deck is good--both because it's fun and because it lets you try out stuff.

ragsthetiger21 Sep 2017 8:13 a.m. PST

When in doubt, I also resort to an initiative roll to decide which side activates. I almost always use one at the start of the game, just because there is so much game-play stuff involved with it -- random scenario events, resource point purchases, etc.

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