Help support TMP


"Pulp Alley: I have little patience for failure" Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the Pulp Gaming Message Board


Areas of Interest

Fantasy
World War One
World War Two on the Land
Science Fiction

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

Beer and Pretzels Skirmish (BAPS)


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Rust Devils' Command Vehicle

Personal logo Editor in Chief Bill The Editor of TMP Fezian does a mash-up and gets a sci-fi command vehicle.


Featured Profile Article

Report from ReaperCon 2006

Michael Cannon reports from last May's ReaperCon 2006.


Featured Book Review


955 hits since 20 Sep 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Whemever120 Sep 2017 4:35 p.m. PST

I rolled up a random scenario for solo play, in honor of getting my garage cleaned up enough to set up a table. The scenario happened to be "The Lost Keys", and the major plot point was a Sonic Laser. Which sound silly, except I remember reading about some French scientist who invented--basically--a giant subsonic whistle that emitted several mile a beam that would cause peoples' organs to vibrate destructively--anyone else remember that? The only problem with it was that it was relatively easy to dampen out. ANYWAY, imgur.com/gallery/XhvT2

ragsthetiger20 Sep 2017 6:20 p.m. PST

He should learn some patience…failure is not an option, it's a certainty.
Cool scenario, Whom.
rags
ragsthetiger.imgur.com

clifblkskull20 Sep 2017 9:06 p.m. PST

Thanks
Clif

Darrell B D Day21 Sep 2017 1:55 a.m. PST

Thanks for the link. How did you rate the solo deck – I'm just about to try it out myself.

DBDD

Whemever121 Sep 2017 7:57 a.m. PST

The solo deck makes solo play possible, and can make the game interesting which--you know--are two big pluses. The main defect though, is that you have to make some arbitrary decision on initiative. You have to decide each turn which league will go first. Ragsthetiger (above) usually lets the league that seems to be winning go first: That's sort of consistent with the standard game, but subjective. The deck does correct for that a bit, though, because the cards can change initiative in unexpected ways.
But my overall rating is that the deck is good--both because it's fun and because it lets you try out stuff.

ragsthetiger21 Sep 2017 8:13 a.m. PST

When in doubt, I also resort to an initiative roll to decide which side activates. I almost always use one at the start of the game, just because there is so much game-play stuff involved with it -- random scenario events, resource point purchases, etc.

Sorry - only verified members can post on the forums.