The forces of the Imperium are strained trying to contain the invading armies, and the Walking Pox is running amok amidst the dwindling population of Drenthal. Imperial High Command has therefore taken the decision to overcharge the fusion core of Terebral Station Sigma – all loyalist forces must fight their way to the starport or perish in the destruction of the entire planet…
Armies
In the rush to get off planet, armies are hardly cohesive, so we are taking this opportunity to use smaller forces, at 70 points.
Death Guard (Battalion)
Daemon Prince of Nurgle (Tainted Regeneration, Suppurating Plate, Miasma of Pestilence)
Malignant Plaguecaster (Miasma of Pestilence, Blades of Putrefaction)
Noxious Blightbringer
Poxwalkers x 20
Plague Marines x 7 (Power Fist, Plasma Gun)
Cultists x 20
Daemons of Nurgle (Patrol)
Herald of Nurgle (Miasma of Pestilence)
Plaguebearers x 30
Nurglings x 6
The forces of Nurgle are starting to find their pace now – still don't have enough Plague Marines (I foresee a big block of 20 in the near future, tooled up for close combat…), but the Plaguebearers are now 30-strong, we have the Daemon Prince in there and… we now have access to the new Codex – hello, Tainted Regeneration, Suppurating Plate and Blades of Putrefaction!
Marines Errant
Captain (Chapter Master)
Librarian
Venerable Dreadnought (Assault Cannon)
Tactical Squad (Missile Launcher, Flamer)
Tactical Squad (Missile Launcher)
Tactical Squad (Missile Launcher)
Assault Squad (Lightning Claws)
The Marines Errant are bringing one of the big guns for this fight, as their Chapter Master desperately leads the retreat, advised by his Librarian.
Mission: Countdown to Destruction
At the end of this battle (random game length), the Marines Errant will count up the Power Level of all units leaving the battlefield by the Death Guard's table edge (not counting Flyers). If this totals 20 or more, then gain a major victory – any other result is a major victory for the Death Guard.
To complicate things, the Marines Errant will find that the ground disappears up to 6″ from their own table edge every round, and anything standing there will fall into the planet's core, ensuring they are being driven forward at a fair pace!
To make things even more exciting (and to avoid easy wins) we are also not going to allow Reinforcements to teleport/drop onto the table.
The mission itself has two new Stratagems for the Death Guard – Aerial Dominance allows them to recycle destroyed Flyers, while Delaying Tactics allows the Death GUard to try to stop the Marines Errant from falling back (the cowards!). For their part, the Marines Errant can use Forced March, which allows them to roll three dice when Advancing, picking the best result.
The Fate of Konor campaign also introduces yet another Stratagem (Fighter Ace) allowing a single Flyer to gain a +1 bonus to hit rolls for the whole battle.
For the full report and lots of piccies: link