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"40k Battle Report - Fate of Konor: Countdown to Destruction" Topic

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512 hits since 15 Sep 2017
©1994-2018 Bill Armintrout
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MongooseMatt15 Sep 2017 8:43 a.m. PST

The forces of the Imperium are strained trying to contain the invading armies, and the Walking Pox is running amok amidst the dwindling population of Drenthal. Imperial High Command has therefore taken the decision to overcharge the fusion core of Terebral Station Sigma all loyalist forces must fight their way to the starport or perish in the destruction of the entire planet…

In the rush to get off planet, armies are hardly cohesive, so we are taking this opportunity to use smaller forces, at 70 points.

Death Guard (Battalion)
Daemon Prince of Nurgle (Tainted Regeneration, Suppurating Plate, Miasma of Pestilence)
Malignant Plaguecaster (Miasma of Pestilence, Blades of Putrefaction)
Noxious Blightbringer
Poxwalkers x 20
Plague Marines x 7 (Power Fist, Plasma Gun)
Cultists x 20

Daemons of Nurgle (Patrol)
Herald of Nurgle (Miasma of Pestilence)
Plaguebearers x 30
Nurglings x 6

The forces of Nurgle are starting to find their pace now still don't have enough Plague Marines (I foresee a big block of 20 in the near future, tooled up for close combat…), but the Plaguebearers are now 30-strong, we have the Daemon Prince in there and… we now have access to the new Codex hello, Tainted Regeneration, Suppurating Plate and Blades of Putrefaction!

Marines Errant
Captain (Chapter Master)
Venerable Dreadnought (Assault Cannon)
Tactical Squad (Missile Launcher, Flamer)
Tactical Squad (Missile Launcher)
Tactical Squad (Missile Launcher)
Assault Squad (Lightning Claws)

The Marines Errant are bringing one of the big guns for this fight, as their Chapter Master desperately leads the retreat, advised by his Librarian.

Mission: Countdown to Destruction
At the end of this battle (random game length), the Marines Errant will count up the Power Level of all units leaving the battlefield by the Death Guard's table edge (not counting Flyers). If this totals 20 or more, then gain a major victory any other result is a major victory for the Death Guard.

To complicate things, the Marines Errant will find that the ground disappears up to 6″ from their own table edge every round, and anything standing there will fall into the planet's core, ensuring they are being driven forward at a fair pace!

To make things even more exciting (and to avoid easy wins) we are also not going to allow Reinforcements to teleport/drop onto the table.

The mission itself has two new Stratagems for the Death Guard Aerial Dominance allows them to recycle destroyed Flyers, while Delaying Tactics allows the Death GUard to try to stop the Marines Errant from falling back (the cowards!). For their part, the Marines Errant can use Forced March, which allows them to roll three dice when Advancing, picking the best result.

The Fate of Konor campaign also introduces yet another Stratagem (Fighter Ace) allowing a single Flyer to gain a +1 bonus to hit rolls for the whole battle.

For the full report and lots of piccies: link

Neal Smith15 Sep 2017 9:16 a.m. PST

Very fluffy game! Figures are awesome too.

kallman15 Sep 2017 12:37 p.m. PST

Beautiful! Wonderful bat rep.

KniazSuvorov Inactive Member15 Sep 2017 7:32 p.m. PST

Great looking game, and great AAR. Thanks for sharing.

Neal Smith15 Sep 2017 7:38 p.m. PST

Yeah… I've started reading your blog from the release of 8th edition… Great stuff!

I have a few Blood Angels models, along with the Space Hulk ones, and I might have to do a successor company like you have chosen… :)

Bob Runnicles19 Sep 2017 12:58 p.m. PST

Another great batrep, and I've been poking around a few other entries on the blog, great use of pics throughout! Keep it up!

Regarding Blightwar, would you say that the Stormcast half could qualify as a Start Collecting sized force (the Nurlge one already looks that way from what I can tell)? That would mean you were getting two of those plus the special characters plus the other bits at a discount over the already discounted SC sets; while not as nice as other starter sets it's still not bad.

MongooseMatt19 Sep 2017 2:43 p.m. PST

Bob: Blightwar is certainly a good place to start if you want either of both of the armies. The Nurgle stuff went straight into my Death Guard army!

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