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"Anyone given Mantics Warpath Firefight skirmish rules a try" Topic

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1,012 hits since 13 Sep 2017
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Stealth1000 Inactive Member13 Sep 2017 1:21 p.m. PST

The search for a good set of rules for my 15mm collection carry's on. I have tried so many rules sets but nothing really seems all that good (too me anyway). I like what I have seen in reviews of firefight. Has anyone here tried it? I hope it will handle mechs or be easily adaptable if it has no rules for them. If I can just find a good basic SF rules set I will be happy and can tag on some mech rules. I have a huge collection of rules and hope this time I have found something that will scratch that itch the others just don't. Any thoughts on Firefight. The rules tried and dismissed so far are
Rouge stars
Beyond the gates of Antares
Tomorrows war
Hammers Slammers
plus some other older rules. Lets hope firefight ends my hunt.

nnascati Supporting Member of TMP13 Sep 2017 5:11 p.m. PST

Try Alternative Army's Firefight 2.0 it is a good, fast moving skirmish game set on gridded tiles. While geared for 28mm, you could easily make up a smaller grid for 15s.

Grimmnar Supporting Member of TMP13 Sep 2017 5:20 p.m. PST

Kind of curious why the above list has failed you. You gave quite the list. Never seen anyone yet try the list above and strike out 100%.
Quick reason for each possible?


emckinney13 Sep 2017 6:50 p.m. PST

Perhaps an indication of what you're looking for in your games? Simplicity? High-fidelity weapon effects? Human factors?

Der Krieg Geist Inactive Member13 Sep 2017 7:00 p.m. PST

Stealth1000, search around the web and see if you can find a copy of "Flahpoint" by Virtual Fusion Publishing. My absolute favorite and sounds like it will cover all the bases you mentioned.

Personal logo MrHarold Sponsoring Member of TMP13 Sep 2017 7:22 p.m. PST

Thought about writing your own?

Stealth1000 Inactive Member14 Sep 2017 12:03 a.m. PST

I am fussy about my rules. I don't think my not liking them should be taken as a real criticism of the above. But a quick critique would be 40k (5,6,7 not tried 8 yet) way to mush stuff to wade through. Rogue stars was to RPG. BtGoA was a little bland. Grunts: This I was really hopeful for. It read great and had everything in it I wanted. But when I played it, it just felt all wrong. The ranges seemed to short. The to hit scores all seemed off. We all just felt it did not work the way we wanted it to. Very sad about Grunts. I had real hopes for it. Tomorrow's War just used a mechanic I did not like. It just felt to samey and the rules seemed to spread out. I could never find what I wanted. Infinity was just to complex. I really liked it but it got bogged down in to much detail. And the rules were just so massive. Hammers slammers was layout issues for me. For some reason the big hard back books have seem to have a blot problem. This drives me nuts as I remember the old style rule books that just held rules. I like a book with JUST rules. The fluff and guide to painting I want in a separate book. SO why don't I write my own as I am such a fussy Bleeped text. I have written something between 5 and ten sets of SF rules and each time they had some issue that made me toss them aside. Now I am just fed up with trying to write my own. And @ nnascati I don't like grid systems for my rules. Alternative Army's firefight is out. I downloaded the free demo of Warpaths firefight rules and loved all I read. It looks simple well written and at the level I want. I have ordered the rules and am now waiting on their arrival. I shall be back to give my opinions soon I hope.

tnjrp14 Sep 2017 1:41 a.m. PST

It looks like you've made a choice already but if you want to try something with a little more grit than what Ff offers you could take a look at Defiance from Majestic 12. It's not a popular system (moreso than your own rules would likely be tho) and is more complex than any of the Mantic's rules I know of but not complicated to the extend of, say Infinity or Warzone. More here:

CATenWolde Inactive Member14 Sep 2017 5:08 a.m. PST

Stargrunt is a classic, but for a good reason – so you might give it a shot if you haven't yet.

There's also Nordic Weasal's "Fast and Dirty" FAD rules, which are an outgrowth of Stargrunt (I don't think he would mind me saying that) with some extra bells and whistles and options – they play very well and give lots of options.

I had the same reaction to Gruntz by the way.

Stealth1000 Inactive Member14 Sep 2017 6:19 a.m. PST

@ C A TenWolde I am glad it was not just me and my group that thought that. I have looked at FAD and did think that looked promising.

Ed the Two Hour Wargames guy14 Sep 2017 7:50 a.m. PST

What scale? 1 figure = 1 man. Individually based.
Multi- figure 2 x 3 bases per squad?

Stealth1000 Inactive Member14 Sep 2017 1:44 p.m. PST

I man per base. I have tried your rules Ed. I never really got on to well with them I am afraid. Like I said I am a fussy Bleeped text. I know a lot of people love them just was not my cup of tea. Sorry.

Capt Flash14 Sep 2017 6:02 p.m. PST

Besides FaD, there is also FUBAR, although they might be too simple…

You may want to take a look at the first edition of Warzone rules under
heartbreaker Hobbbies.
Let us know how you get on.

Ed the Two Hour Wargames guy15 Sep 2017 11:29 a.m. PST

No worries man, you'll find something.

billthecat Inactive Member15 Sep 2017 1:50 p.m. PST

Hmmmm…,. I understand the dilemma. My two bit advice: instead of using a published set or starting from scratch, REWRITE a published set… Just alter the things that turned you away from a reasonably close set.

OneBadMonkee Inactive Member16 Sep 2017 3:29 a.m. PST

Book recommendation for brewing up your own stuff:

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