Trying to make sure I understand the overwatch rule and how it relates to the weapon types.
Let's assume a 5-man Space Marine squad, which comes standard boltguns, pistols, and grenades.
A unit being charged that does NOT already have an enemy unit within 1" can fire overwatch. (But if it has pistols, can it always fire overwatch?)
To do so, it makes a normal shooting attack, but needing 6's to hit.
So overwatching SM's can throw a single grenade and then open up with their Rapid Fire double-attacks, right?
Except maybe flamers? Don't those always hit? (So, do NOT be the first unit to charge someone with flamers – you'll eat d6 S4 attacks from that alone…)
Am I reading this right? So our hypothetical SM unit has this behavior:
When first charged, they can throw 1 frag grenade, double-fire 3 boltguns, and the leader can fire his pistol, with all dice thrown requiring a 6 to hit, but doing their normal damage.
If charged by another unit, 5 pistol shots will be fired in overwatch.
And while it's still stuck in, the SM's can fire their pistols during their own shooting phase, before piling in and meleeing some more. (Assuming a melee goes longer than one turn, which may not be common?)
Thanks!