We had another Mahdist War game last night; this time actively using the paddle wheeler for the first time.
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There are no rules specifically for boats in TMWWBK rule set so I improvised some.
Simply, the boat moved at regular infantry speed going up river (6") & regular cavalry speed (8") going down river. One "wheel" per movement.
I don't want to complicate things too much but is this OK? What more do I need to add? I was thinking of adding something about striking a rock. Docking speed? Anything else?
I had enough sense to stipulate that the RN had forgotten to load shells, so the QF gun in the bows had only 3 shells. This still remained devasting & they destroyed 2 Mahdist units. I *really* need a Mahdist boat to keep the RN boat in check.
donald