Help support TMP


"3mm hex terrain for Rommel" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Terrain and Scenics Message Board

Back to the WWII Rules Message Board

Back to the Blogs of War Message Board

Back to the WWII Discussion Message Board


Areas of Interest

General
World War Two on the Land

Featured Hobby News Article


Featured Recent Link


Featured Workbench Article

One 3D Model, Many Bases?

Personal logo Editor in Chief Bill The Editor of TMP Fezian wonders why create different 3D models, if you can create one that can be customized?


Featured Profile Article

Uncle Jasper: The Military Records

In my quest to find out more about my Uncle Jasper's wartime service, a TMP member helps me locate surviving military records.


Current Poll


1,632 hits since 8 Sep 2017
©1994-2024 Bill Armintrout
Comments or corrections?

doctorphalanx08 Sep 2017 7:19 p.m. PST

I still can't decide what basing and grid to use for Rommel so I've mocked up a BUA and wood compatible with the Hexon option.

picture

More here: link

Tony S09 Sep 2017 8:17 a.m. PST

I think they'll look quite good when you're done! On a more prosaic note, what scale of miniatures are you using? And, to get even further in the weeds, will the buildings be fixed to the bases? I'm also currently building a force for Rommel, and have been thinking about terrain – making small scenery dioramas like you're doing will look outstanding, but when playing, how practical and attractive will it be to place up to six model bases on top?

Curious to know your thoughts.

Sudwind09 Sep 2017 9:52 a.m. PST

I think 2d terrain is better for operational games. Print it on card, use felt….whatever. You could put 3D stuff on top of your 2d templates and move the stuff off when troops arrive. For towns, you could put tiny buildings on clear acetate and put that on grayish felt or card….giving the effect of streets and such.

A lot of work to make the 3D stuff, but 2d will get you started and stand in till the eye candy arrives!

doctorphalanx09 Sep 2017 11:04 a.m. PST

I'll be using 3mm models probably on 30mm square bases.

The buildings will be fixed in place, and the unit bases will sit on top of the BUAs and woods. I've been planning this approach for ages. I was originally going to use Hexblitz.

In Rommel the hexes/squares may contain up to 3 defenders. Attackers only need to be nudged a little over the hex/square borders.

Putting units into towns and woods always raises issues. For this scale I'm happy to live with them sitting on top. If it doesn't work I'll just substitute 2D templates when things are occupied.

John Secker09 Sep 2017 3:25 p.m. PST

This is always a problem with terrain. There's nothing nicer than a beautifully modelled bit of countryside, with accurate woods and tiny villages. But when you try to fight a wargame over it, you wind up with tanks balanced on top of the trees, and infantry bases teetering on the houses. For playing an actual game I tend to use area markers such as green felt for forests or black card for BUAs, and then I place model trees, houses etc on top. The models are moved out of the way when troops come through, but it means that I can still buy and paint some of the beautiful buildings on the market (I should say I play in 6mm).

Sorry - only verified members can post on the forums.