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"Maybe dipping my toes into 8th" Topic


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lugal hdan08 Sep 2017 9:50 a.m. PST

So I have a handful of space marines and 'nids from the old "Battle for Macragge" set and some extras I've scrounged from swap meets over the years. I've never been a serious 40k player – in fact, aside from a few games of whichever edition Macragge was, I've not played any 40k. (In all honesty, that's as much from me being a hermit by nature, and not having tons of money or time to get a proper army together, but that's a whole different discussion.)

I have to admit that I'm intrigued by the 8th edition talk though.

I've downloaded the rules, and they seem sensible enough to me. But I (of course) don't have stats for my figures, and I'd like to play a game or two before committing to buying the two Index books I'd need.

Is there anywhere online I can find stats for an ordinary 5-man SM squad and some gene stealers? It would also be handy to get stats for termagants and spore mines (the other figures in the box), but that doesn't seem like something GW would have released for free.

I'm not trying to get "pirated" materials. Just don't know if GW released some preliminary stats that would do better for me than just assuming everyone has the same stats for everything. I suppose push come to shove, I could just pit a squad of SM's against another squad, but I don't know if that would be a reasonable evaluation of how the game feels.

kallman08 Sep 2017 11:17 a.m. PST

When I get home from work I can provide you some basic stats to get your feet wet.

lugal hdan08 Sep 2017 11:25 a.m. PST

Thanks. Maybe I can throw down some figures over the weekend with my son. We've tried my previous edition rules before, so he kinda knows what to expect.

DColtman08 Sep 2017 12:34 p.m. PST

There are read-alongs of the index books on YouTube – you could scrape the stats for a few units from the screen shots. Easy enough to find using Google or searching YouTube. Not sure if that constitutes piracy or not.

kallman08 Sep 2017 5:34 p.m. PST

Okay I am just going to give basic information so that you and your son can have a good go with the models you currently have. If you find you like what you see I encourage picking up the main rule book and the corresponding indexes for your armies.Sorry this did not format well from my Word doc.

From the Battle of McCragge set you had ten man Space Marine tactical squad, ten Termagants, six Genestealers and eight spore mines. You have stated you have added to this over time but this is what I am going to go on. Plus I am not including all the special rules or points. However, I am providing the Power Rating for the forces which I think is a good way to play the new 8th edition rules.

Space Marine Tactical Squad: Power Rating is 5 that includes 4 marines and a sergeant, and increase of five more models raises the Power Rating to 9. All models come armed with a bolt gun, bolt pistol and frag and krack grenades.

Move: 6", Weapon Skill 3+, Ballistic Skill 3+, Strength 4, Toughness 4, Wounds 1, Attacks 1, Leadership 7, Save 3+
Marine sergeant has the same stat line except for having 2 attacks and a leadership of 8
Weapons Range Strength AP Damage

Bolt Pistol 12" 4 0 1 Pistol 1

Bolt gun 24" 4 0 1 Rapid Fire 1

Krack Grenade 6" 6 -1 D3 Grenade 1

Frag Grenade 6" 3 0 1 Grenade D6 hits

Flamer 8" 4 0 1 Assault D6 auto hits

MissileLauncher 48"
Frag Missile 4 0 1 Heavy D6

Krack Missile 8 -2 D6 Heavy 1

Space Marines can re-roll failed morale tests

Genestealers: Unit starts with five Genestealers for a power rating of 4 and can be increased up to ten models for a total power rating of 8 another.
Move: 8", Weapon Skill 3+, Ballistic Skill none, Strength 4, Toughness 4, Wounds 1, Attacks 3, Leadership 9, Save 5+ invulnerable

Weapons Range Strength AP Damage Notes
Rending claws Melee user -1 1 Each wound roll of 6+ is resolved as AP -4

Termagants: Unit contains 10 Termagants for a power rating of 3

Move: 6", Weapon Skill 4+, Ballistic Skill 4+, Strength 3, Toughness 3, Wounds 1, Attacks 1, Leadership 5, Save 6+
Weapons Range Strength AP Damage
Notes
Fleshborer 12" 4 0 1 Assault 1


Spore Mines: Unit contains 3 spore mines for a power rating of 1 and can be increased to six models for a total power rating of 2

Move: 3", Weapon Skill -, Ballistic Skill -, Strength 1, Toughness 1, Wounds 1, Attacks 1, Leadership 10, Save 7+
Float Down: During deployment you can set up a spore mine in the upper atmosphere instead of the battlefield. At the end of any of you Movement phases it can float down and set up anywhere that is more than 12' away from an enemy model.

Floating Death: spore mines explodes if it is within 3' of any enemy model at the end of the charge phase. Roll a D6 for each spore mine, on a 1 if fails to cause any damage on a 2-5 it inflicts one Mortal Wound, on a 6 it inflicts D3 Mortal Wounds. The Spore Mine is then destroyed.

Living Bombs: Spore Mines automatically pass morale tests and count as victory points to the opposing player for being destroyed .

Pythagoras09 Sep 2017 9:27 a.m. PST

Battlescribe list builder has basic unit information.

lugal hdan09 Sep 2017 3:32 p.m. PST

Thank you Kallman. Those stats are perfect for my needs.

I'm definitely planning to pick up the relevant Imperial and Xeno indexes when I get some extra cash, so I can use my other models and (possibly!) start collecting new models.

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