Help support TMP


"Shadows in the Void released!" Topic


12 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the SF Discussion Message Board

Back to the Spaceship Gaming Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

FUBAR


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

The Amazing Worlds of Grenadier

The fascinating history of one of the hobby's major manufacturers.


Featured Profile Article


Featured Movie Review


1,507 hits since 1 Sep 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Marcin from Assault Publishing01 Sep 2017 10:16 p.m. PST

I'm very happy to annouce, that Shadows in the Void wargame was released yesterday in the morning!

Shadows in the Void is a unique spacefighter combat miniature wargame based on highly modified core rules of Hind Commander (mainly simplified and streamlined) and inspired by classic ancient Chinese military treatise The Art of War. Unlike most games within the genre, Shadows in the Void focuses on stealth, electronic warfare, and the interactions between spacecraft in your squadron. It certainly is not a "Red Baron in space" ruleset – you won't see many dogfights during the battles.

Instead, combat in Shadows in the Void takes place over extremely long distances and at huge speeds. Often, detecting the targets and locking your weapons on them is the most important aspect of the game – exactly like in Hind Commander.

One of the most important aspects of the game is the lock-on system. Before you launch a missile at an enemy craft, you have to lock your weapon on it – but you have to do this before the movement phase, which gives your opponent a chance to react. As the hits can be really deadly (weapons are for killing!), this introduces a risk management aspect.
In most of cases, the spacecraft carry fairly limited amounts of ammunition, which means that you will have to choose your targets wisely, especially during bigger games. In the heat of battle, there is little margin for errors, which have serious consequences – unless Lady Luck is on your side.

It is also the first AP game which comes with dedicated miniatures range (1/600, manufactered by Oddział Ósmy), which are fully compatibile and complementary with their PSF 6xx sci-fi range.

Definitely it's not the common beer&pretzel ruleset, but "must have" position for space combat wargame maniacs :).

More about the ruleset is on Assault Publishing wabpage.

Umpapa02 Sep 2017 3:00 a.m. PST

Ooo, great, I will have to try it.
Minis looks verrry nice, either.

nvdoyle02 Sep 2017 10:17 a.m. PST

Sounds interesting – wonder how well it's translate to larger ships?

Marcin from Assault Publishing03 Sep 2017 2:18 a.m. PST

Better suited for smaller units. Althought in the future I'd like to add commanding carriers to the game. But these are loose plans and which depend on success of core rules.

emckinney03 Sep 2017 8:47 a.m. PST

Y'know, "Cart" should probably be spelled correctly.

Marcin from Assault Publishing03 Sep 2017 9:19 a.m. PST

What do you mean?

Edit: got it!

Marcin from Assault Publishing10 Sep 2017 12:07 a.m. PST

Vera Mk.I

B-34 Vera bomber – this huge heavy hitter with be added to the game soon. Painted in colours of "Fire Dragons" 558th Special Strike Wing of Confederated Outer Colonies (assigned to COCSS Epsilon Indy carrier) :)

Marcin from Assault Publishing14 Mar 2018 11:47 a.m. PST

Today I have released free demo version of the rulebook.

link

Regards,
Marcin

Akalabeth27 Mar 2018 10:01 a.m. PST

Very cool that you released a demo version and that it includes all the main rules, though- just thinking that 40 pages might be a bit long for some people to get a taste for the game, even if only 30 pages of that is rules.

Marcin from Assault Publishing28 Mar 2018 2:00 a.m. PST

This model was quite succesfull with "PMC 2640 – The on Echidna", so I used the idea again. Anyway it's not full 30 pages, about 10 of them are examples.
"Shadows…" are both very coherent and compact game (considering complexity) in terms of rules design, so it was very difficult to remove big pieces of core mechanic without destroying their sense [in practice I removed only planetary missions from core rules]. Also it gives very smooth passage from demo to full version.

Akalabeth28 Mar 2018 11:10 a.m. PST

Yeah for sure if it worked before, the same audience would probably enjoy the format again.

Marcin from Assault Publishing28 Mar 2018 11:55 a.m. PST

I like playing open cards. I could do either longer demo which shown the game or cut version which is not accurate and misleading or even not playable.

Sorry - only verified members can post on the forums.