Help support TMP


"Shadows in the Void released!" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the SF Discussion Message Board

Back to the Spaceship Gaming Message Board



615 hits since 31 Aug 2017
©1994-2017 Bill Armintrout
Comments or corrections?

Marcin from Assault Publishing Sponsoring Member of TMP01 Sep 2017 9:16 p.m. PST

I'm very happy to annouce, that Shadows in the Void wargame was released yesterday in the morning!

Shadows in the Void is a unique spacefighter combat miniature wargame based on highly modified core rules of Hind Commander (mainly simplified and streamlined) and inspired by classic ancient Chinese military treatise The Art of War. Unlike most games within the genre, Shadows in the Void focuses on stealth, electronic warfare, and the interactions between spacecraft in your squadron. It certainly is not a "Red Baron in space" ruleset – you won't see many dogfights during the battles.

Instead, combat in Shadows in the Void takes place over extremely long distances and at huge speeds. Often, detecting the targets and locking your weapons on them is the most important aspect of the game – exactly like in Hind Commander.

One of the most important aspects of the game is the lock-on system. Before you launch a missile at an enemy craft, you have to lock your weapon on it – but you have to do this before the movement phase, which gives your opponent a chance to react. As the hits can be really deadly (weapons are for killing!), this introduces a risk management aspect.
In most of cases, the spacecraft carry fairly limited amounts of ammunition, which means that you will have to choose your targets wisely, especially during bigger games. In the heat of battle, there is little margin for errors, which have serious consequences – unless Lady Luck is on your side.

It is also the first AP game which comes with dedicated miniatures range (1/600, manufactered by Oddział Ósmy), which are fully compatibile and complementary with their PSF 6xx sci-fi range.

Definitely it's not the common beer&pretzel ruleset, but "must have" position for space combat wargame maniacs :).

More about the ruleset is on Assault Publishing wabpage.

Umpapa02 Sep 2017 2:00 a.m. PST

Ooo, great, I will have to try it.
Minis looks verrry nice, either.

Personal logo nvdoyle Supporting Member of TMP02 Sep 2017 9:17 a.m. PST

Sounds interesting – wonder how well it's translate to larger ships?

Marcin from Assault Publishing Sponsoring Member of TMP03 Sep 2017 1:18 a.m. PST

Better suited for smaller units. Althought in the future I'd like to add commanding carriers to the game. But these are loose plans and which depend on success of core rules.

emckinney03 Sep 2017 7:47 a.m. PST

Y'know, "Cart" should probably be spelled correctly.

Marcin from Assault Publishing Sponsoring Member of TMP03 Sep 2017 8:19 a.m. PST

What do you mean?

Edit: got it!

Marcin from Assault Publishing Sponsoring Member of TMP09 Sep 2017 11:07 p.m. PST

Vera Mk.I

B-34 Vera bomber – this huge heavy hitter with be added to the game soon. Painted in colours of "Fire Dragons" 558th Special Strike Wing of Confederated Outer Colonies (assigned to COCSS Epsilon Indy carrier) :)

Sorry - only verified members can post on the forums.