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" 8 Game Etiquette Tips" Topic


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502 hits since 28 Aug 2017
©1994-2017 Bill Armintrout
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Tango01 Supporting Member of TMP29 Aug 2017 10:42 a.m. PST

"Everyone relies on the GM to provide a solid, enjoyable adventure with memorable NPCs and fantastic settings. What can players and GMs do to make the game better? What responsibilities can a GM and player have other than simply sitting at the table and playing that game?

The tips below are for GMs and players to identify potential problems and nip them in the bud. With all the new-fangled technology, silicon chips, and such, a roleplayer's problems can only get bigger. Of course, not all these tips apply to every group, but there are always exceptions and if you game with a lot of people in a lot of groups then the chances of coming across these incidents are higher.

(All the tips are references to personal incidents that were probably some of the worst times I ever had as a GM or player during my long tenure as a roleplayer. I've included some of the worst ones I remember in italics. Names have been omitted to protect the innocent. Just call me Jonathan "axe to grind" Hicks)…"
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Amicalement
Armand

attilathepun4729 Aug 2017 8:23 p.m. PST

Also, don't pick your nose and flip the boogers at your opponents elite troops.

Ottoathome30 Aug 2017 3:38 a.m. PST

The article could be reduced to a single point.

Q. You know how you are?
A. Yes
Q. Well don't be like that.

Ottoathome30 Aug 2017 6:50 a.m. PST

Stupid points of etiquette in the article.

more useful are these

1.Bathe before you go to the game.

2.Bring munchies, and munchies everyone likes.

3.Don't brag when you win or whine when you lose.

4.Remember the people around the table are your friends. If they aren't your friends, seek counseling you poor bastard.

5.Accept anything given to you with both hands.

6.Be pleasant. Say please and thank you a lot.

7.Unless you have a PhD AND are a world renowned expert in the field, AND have published at least a dozen books on the subject that have been critically acclaimed, AND are consulted frequently by business, government, science and academia, your opinion isn't worth doodley-squat and about as valid as movie or soap opera trivia. And even if you are all those things, always remember that all those entities could have utterly wasted their money on you and you could be wrong. Always remember this could be July 1939 and you are France.

8. Don't criticize peoples paint jobs, they do the best they can. Encourage them.

9. Bring minis and help out the GM. On the other hand if he's persnickety about packing away his stuff and wants to do it himself-- let him.

10. Always bring something for show and tell. It breaks the ice and adds to the interest and is entertaining to others. You never know when someone will find something interesting.

11. Support others in their projects and dreams. Never criticize or belittle unless you see a person blithely tripping into unmitigated, grand mal, end of the world. collapse of civilization as we know it disaster. The worst you should say is "Gee, that sounds interesting, but I'm skeptical. I tried that and could never get it to work. Maybe you can."

12. Always say hello to the wife or girl friend. Bring her a gift occasionally, flowers for the home, if she collects statues of cats, buy one and give it to her. Compliment her on her cooking even if it's wretched. You ate it didn't you, how bad could it have been.

Oberlindes Sol LIC Supporting Member of TMP30 Aug 2017 8:05 a.m. PST

attilathepun47 shows us the difference between humans and apes. It's not boogers that apes flip at enemies.

So don't be an ape.

Tango01 Supporting Member of TMP30 Aug 2017 10:07 a.m. PST

A very good list… some points should also be applied in TMP… (smile)


Amicalement
Armand

wrgmr130 Aug 2017 4:08 p.m. PST

+1 Ottoathome

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