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841 hits since 27 Aug 2017
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Tango01 Supporting Member of TMP28 Aug 2017 8:31 p.m. PST

DELETED…………

HestonFan28 Aug 2017 8:32 p.m. PST

I read through the rules yesterday for the Renaissance bit. I have played a few small demo games and have some rules questions.

1. How do i distribute hits in melee? Shooting is straight forward in that the target group all takes damage evenly. Melee combat is very different. The rules don't explicitly state it except for the example melee on page 23 (Unless I missed it). The swedish horse inflicts one hit on the tercio.
The tercio player can choose whether the shot, pike or shot formation takes the hit.
That's different from ranged combat where the tercio would recieve one hit for every unit in the beaten zone. It seems strange that shooting is so uniform and melee is so focused. I imagine the entire base of cavalry is attacking the tercio. Therefore all three parts would recieve "1" damage.
Does this mean that if two horse units attacked 5 pike units only one unit on each side would recieve damage during the exchange? What prevents all the units from receiving the damage evenly?
What was the author's reasoning behind this? Would it really affect the rules and spirit of the game to make all melee an even exchange for both sides? There may be a logical explanation to this. I am unable to see it.


2. What is the points formula for picking your own units for a commander?

3. I want to field some poorly motivated or poorly trained french pike units? Morale is directly tied to the unit's strength. How do you portray this when a unit has a large head count? Does a unit's strength have to represent it's physical size?
Would "LmS" be adequate?

HestonFan28 Aug 2017 8:32 p.m. PST

I read through the rules yesterday for the Renaissance bit. I have played a few small demo games and have some rules questions.

1. How do i distribute hits in melee? Shooting is straight forward in that the target group all takes damage evenly. Melee combat is very different. The rules don't explicitly state it except for the example melee on page 23 (Unless I missed it). The swedish horse inflicts one hit on the tercio.
The tercio player can choose whether the shot, pike or shot formation takes the hit.
That's different from ranged combat where the tercio would recieve one hit for every unit in the beaten zone. It seems strange that shooting is so uniform and melee is so focused. I imagine the entire base of cavalry is attacking the tercio. Therefore all three parts would recieve "1" damage.
Does this mean that if two horse units attacked 5 pike units only one unit on each side would recieve damage during the exchange? What prevents all the units from receiving the damage evenly?
What was the author's reasoning behind this? Would it really affect the rules and spirit of the game to make all melee an even exchange for both sides? There may be a logical explanation to this. I am unable to see it.


2. What is the points formula for picking your own units for a commander?

3. I want to field some poorly motivated or poorly trained french pike units? Morale is directly tied to the unit's strength. How do you portray this when a unit has a large head count? Does a unit's strength have to represent it's physical size?
Would "LmS" be adequate?

Cambria562231 Aug 2017 8:47 a.m. PST

I only play the C19th version so can't answer all your questions. Regarding the relationship between unit strength and morale/size; yes, strength is a combination of the 2. It's been a while since I created my own orbats but I remember tweaking some factors to make large but poorly-motivated units behave the way they should.

shadoe0101 Sep 2017 4:12 a.m. PST

1. The casualty allocation is the same for both firing and melee. The casualty results are allocated evenly for all units in the beaten zone for firing or all units in contact for melee with the left over casualties allocated as the player wishes. So, if only one firing hit was inflicted on the tercio only one part of the tercio would suffer the hit – not all three parts. The wording isn't particularly clear, "all units in the target group take equal casualties, with any odd casualties being distributed as evenly as possible".

So, if 2 units fire on 5 units, all within the beaten zone, and they inflicted, say 3 hits, 3 units would receive 1 hit and 2 would have none – at the players discretion. If 2 units are in melee and in contact with 5 units, it works the same way.

2. If you mean a formula for individual unit points instead of commands, I don't know that.

3. Unit strength is a combination of both troop numbers and morale. As Cabria suggested tweak the value to get the result you want. I note that the various PoW rules have a large range for represented troop strength (e.g., 1000 to 2000) so you have a fair bit of discretion.

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