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"Best Richard H. Berg Game Design?" Topic


11 Posts

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03 May 2018 6:39 p.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board

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Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian25 Aug 2017 6:37 a.m. PST

Which of his games do you recommend?

Scott MacPhee25 Aug 2017 8:01 a.m. PST

Any of the Great Battles of History series.

Dead of Winter.

Glory Series.

Pax Romana.

Personal logo aegiscg47 Supporting Member of TMP25 Aug 2017 8:49 a.m. PST

Pax Romana is brilliant, but a four player game is going to take a few gaming sessions. His GBACW system has now morphed into some very impressive games that are put out by GMT, with more in the pipeline.

BattleCaptain25 Aug 2017 9:33 a.m. PST

Not a single one.

Mick the Metalsmith25 Aug 2017 9:43 a.m. PST

Pax Romana is the worst he made, if just for the treatment of islands as death traps and the ease of totally destroying invaders by denying places to them for retreat. The ancient World Series are his best. I am a big fan of Manchu too.

14th NJ Vol26 Aug 2017 3:34 p.m. PST

Terrible Swift Sword

Ceterman26 Aug 2017 4:44 p.m. PST

So, out of 5 replies, one says Pax Romana is THE BEST, one says Pax Romana is THE WORST. Just like the answer to EVERY question ever asked on the internet! I'll go with, Pax Romana is dead in the MIDDLE of every Berg game ever designed. Although I've never played it.

Old Contemptibles26 Aug 2017 7:53 p.m. PST

Terrible Swift Sword (his masterpiece)
South Mountain
Bloody April
SPQR
Battles of Waterloo
Vera Cruz
A Gleam of Bayonets
War of the Rings

Old Contemptibles26 Aug 2017 8:04 p.m. PST

Is this a list of his best games or what we would recommend? May not be the same.

Elenderil21 Oct 2017 11:07 a.m. PST

Another vote for TSS

Personal logo McLaddie Supporting Member of TMP22 Oct 2017 5:56 a.m. PST

I always thought that it was ironic that TSS won the award for Best Tactical Game when it came out even though it didn't portray ACW tactics well at all. The mechanics behind the stacking rules, for instance, made no sense historically. The reasoning behind them, as explained in MOVES magazine, was even more wonky.

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