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"40k Battle Report - Fate of Konor: Seek and Destroy" Topic


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399 hits since 22 Aug 2017
©1994-2017 Bill Armintrout
Comments or corrections?

MongooseMatt Sponsoring Member of TMP22 Aug 2017 1:23 a.m. PST

We are carrying on with the Fate of Konor campaign, and upping the ante a bit with larger forces. The Death Guard have spread throughout the worlds of the Imperium and have made a convincing grab for the main world of the system, the Capital World of Konor itself. After bombarding the cities, the Death Guard have moved in but now the Marines Errant are going to try to throw them off the planet.

Armies
We are using 80 point forces for this battle, so some of the larger units are starting to appear.

Death Guard (Battalion)
Lord of Contagion (Tenacious)
Plaguecaster (Miasma of Pestilence, Gift of Contagion)
Poxwalkers x 20
Plague Marines x 7 (Power Fist, Plasma Gun)
Chaos Cultists x 10 (Heavy Stubber)
Foetid Bloat-Drone
Helbrute (Multi-Melta)
Helbrute (Twin Lascannon, Thunder Hammer)

Daemons of Nurgle (Patrol)
Herald of Nurgle (Miasma of Pestilence)
Plaguebearers x 20 (Daemonic Icon, Instrument of Chaos)
Soul Grinder (Mark of Nurgle)

Well, the forces of Nurgle have not been mucking about on Konor they have clearly been using the manufactorums to build a Soul Grinder and get a couple of rickety old Helbrutes fully functional. They will be going into battle with a primarily defensive mindset, though they are expecting to contend with teleporting Terminators and Assault Marines dropping from the sky, and the Helbrutes and Soul Grinder will be tasked with going after the inevitable Devastator Squads.

Marines Errant
Chaplain with Jump Pack
Chaplain
Tactical Squad (Missile Launcher, Flamer)
Tactical Squad (Missile Launcher)
Tactical Squad (Missile Launcher)
Venerable Dreadnought (Twin Lascannon, Power Fist)
Terminator Assault Squad (Lightning Claws)
Assault Squad (Sergeant with Lightning Claws)
Devastator Squad (Missile Launchers)

The Marines Errant are going infantry heavy, with just the Venerable Dreadnought for heavy armour. However, they also have an awful lot of missile launchers, and so carry a big punch!

For the full report and lots more piccies: link

Frederick Supporting Member of TMP22 Aug 2017 6:46 a.m. PST

Quite the blood bath!

Great AAR – thanks for posting; helps me to get a feel for the new rules

Bob Runnicles22 Aug 2017 9:47 a.m. PST

Great batrep, though I was convinced the game was going overwhelmingly the way of the Death Guard from the descriptions of things bouncing off armor etc. Wasn't until I read the first line of turn 7 "though they had shattered the Death Guard force" that I realized the game was actually going the way of the Emperor's Finest. Must have been all those flies obscuring my vision ;)

MongooseMatt Sponsoring Member of TMP22 Aug 2017 2:09 p.m. PST

Bob: That is kinda the way the battle went – the first couple of turns of shooting were useless for the marines and, right up to turn 6, it could have gone either way.

That is how the best battles go!

Bob Runnicles23 Aug 2017 6:19 a.m. PST

For sure :)

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