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"nuclear weapons/delivery systems for Team Yankee" Topic


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Comments or corrections?

sneakgun21 Aug 2017 9:13 p.m. PST

Anyone make 15mm nuclear weapons/delivery systems for Team Yankee era? Would be fun to have one…

Lion in the Stars21 Aug 2017 10:47 p.m. PST

Why? Just put a stick of dynamite in the middle of the table and set it off.

On a more serious note, 'bottle rockets' (artillery tacnukes) would be an option, but one I'd expect to be used on Soviet forming-up areas (or American pre-positioned equipment sites), not actually on the Team Yankee battlefield.

Though if you really want to mess with people, I have heard that during one exercise in the early 1980s, one unit got issued a very large object that was an Atomic Demolition Munition simulator. A simulated 200kt nuke. Basically the world's largest flash-bang grenade, about the size of a 55gal oil drum.

This unit looked at the exercise refs, said, "are we really supposed to be getting one of these?!?"

Exercise refs said, "It's on the list… *shrug*"

Unit looks at each other, gets this positively evil grin on their faces, and says, "Don't have to tell us twice!"

Unit proceeds to find the best possible laager site for an armored unit, leaves the simulator there, and then falls back to another location. That night, the (Belgians?) playing OpFor show up and pick that very spot for their overnight laager.

About 8am the next morning, right after the exercise starts, there is a blinding flash and even a mushroom cloud, visible from the nearest major city (may have been Paris, I forget). On National News. Cue mass panic and hate&discontent.

Captain Avatar22 Aug 2017 2:19 a.m. PST

I don't know what is in he Team Yankee range, but any artillery system 152mm and larger is capable of firing a tactical nuclear warhead.

Jozis Tin Man22 Aug 2017 5:11 a.m. PST

Just a sobering note, I believe if tactical nuclear weapons were on the table, Soviet Division commanders were expected to use 2-4 artillery fired warheads daily.

On a gaming note, QRS used to make SCUD launchers

PMC31722 Aug 2017 5:40 a.m. PST

Soviet operational doctrine called for the use of tactical nuclear warheads as part of the opening artillery barrage against NATO defensive positions to provide a hole for armour to thrust into. Tactical nuclear weapons were divisional level artillery support.

advocate22 Aug 2017 5:41 a.m. PST

Davy Crockett, anyone? link
Giving a 'a probably fatal dose' of radiation to anyone within a quarter mile of the blast, with a range of just over a mile…

dwight shrute22 Aug 2017 6:21 a.m. PST

Roco Minitanks did a Scud A and Honest John in 1/87th

Old Wolfman22 Aug 2017 6:51 a.m. PST

That'd be a sight to see on the TY game table. I remember in Close & Destroy 1,and/or C&D 2,they had a small bit on going nuclear,and I think during one C&D 2 game I played years ago,we actually did use nukes on the board.

Jakar Nilson22 Aug 2017 11:17 a.m. PST

hlj.com/product/KBYKP-221

Here's one in the right scale. Too bad there aren't models of the G or D.

Timbo W22 Aug 2017 3:52 p.m. PST

I thought tacs were Frog for the Soviets, Lance for NATO in the main, apart from arty, bombs, landlmines etc

jdginaz22 Aug 2017 4:45 p.m. PST

"Giving a 'a probably fatal dose' of radiation to anyone within a quarter mile of the blast, with a range of just over a mile…"

That is why the process for firing one required the crew to first dig a deep trench for then to take cover in before firing. That way they don't get the fatal dose of radiation.

jekinder622 Aug 2017 5:42 p.m. PST

link
from QRF, probably the most common delivery system.

I don't see a Lance vehicle in 1/100 or 1/87. Unless you are doing an airborne landing or Spetnaz mission I can't imagine finding one on the table. Lance units had infantry battalions associated with them for security.

sneakgun23 Aug 2017 2:31 p.m. PST

Mark at Scalecreep has QRF…

Rick Don Burnette23 Aug 2017 3:27 p.m. PST

It would be neat to see it, says someone.
1. The nuke, as someone else put it, would be as a stick of dynamite among the miniatures. The nuke or nukes would annihlate the tank parking lots of TY as there is in scale, nowhere to run and because of TYs lousy rules regarding bunkers, nowhere to hide. Besides, if a thermonuke is used, well, it really doesnt matter.
And then theres the problem of who wins. The side that glows less in the dark?
Id love to hear from the TY designers regarding this.

pigasuspig23 Aug 2017 8:10 p.m. PST

Am I the only one who assumed OP wanted the delivery system as an objective piece? You know, break through and destroy/capture the Scuds, that kind of thing?

wizbangs24 Aug 2017 4:35 a.m. PST

+1 pigasuspig

Thermonukes & large nukes would never be used on the battlefield anyway. These are destined for population & industrial centers. In gaming context only tactical nukes should be considered.

Years ago we used them in 6mm scale since it was part of NATOs defense doctrine in the 1980s against the massed WarPac vehicles. It made for an interesting game as it eliminated all exposed infantry & gun teams the battle had to be fought between buttoned up armored vehicles.

Addressing chemical warfare/warheads would provide similar challenges on the table but in a more localized fashion (and the use of troops in MOP gear). I don't play TY, so not sure if that is included now.

Lion in the Stars25 Aug 2017 4:23 a.m. PST

I suppose a SCUD launcher or Pershing launcher would make a good objective to capture for TY/Flames, though…

QRF makes a SCUD: link

They also make a FROG-7 launcher.

No Pershings or whatever for the US side that I know of, though. Pershing 2s used a trailer towed by a HEMTT. QRF does make a HEMTT model, and it wouldn't be impossible to kitbash or scratchbuild the P2's M1003 trailer:

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