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"Building & Painting Ruins" Topic


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929 hits since 21 Aug 2017
©1994-2017 Bill Armintrout
Comments or corrections?

Skinflint Games21 Aug 2017 2:34 p.m. PST

Been busy "upcycling" some terrain here at SKG so if anyone wants to see how we've been doing it, check this out for great terrain on a budget!

link

Lonkka1Actual22 Aug 2017 3:34 a.m. PST

Good stuff!

Rick Don Burnette23 Aug 2017 3:04 p.m. PST

As a miniatures gamer in WW2 skirmish and WW2, modern 6mm platoon based games, I have found that I must either get a special type of terrain or make it myself.
For the skirmish game, 20mm, the walls, roofs, fences, foilage has to be detachable, meaning that as the game progresses, the buildings or structures have to be able to show progressive damage. From an intact house, the walls and roof must be able to show increasing damage either by markers or the removal of the wall or part of the structure. Especially in the case of say, satchel charges, light mortars or sustained heavy small arms fire, the building is gradually destroyed, a wall at a time. Ditto for barbed wire vs bangalores or artillery. And trenches, such as those on Pork Chop Hill, collapse.
As to 6mm, even though this seems not to be your scale, while there are many 1 300 scale buildings, there are few showing damage and, well, rubble items dont exist.
And one last item. Damage to structures in 20 mm gets you streets blocked by rubble, stone, metal, wood.
As wth all to many models of damaged buildings or rubble, your models are too clean and orderly. Real damage can be and is quite random and messey.
But I dont really think that your models are for wargaming, but for the art, such as dioramas

The H Man27 Aug 2017 12:04 a.m. PST

If you want crumbling terrain with its own rubble, try using puzz 3d jigsaws and put together and repaint as desired.

Skinflint Games03 Sep 2017 2:57 p.m. PST

@Lonkka Thank you! @Rick Don Burnette – I see what you're saying, and you're absolutely right – buildings should take damage, be a dynamic environment if you're simulating combat. I've puzzled over this myself and come to the conclusion that the only practical thing for me to do is ignore it and try and make something that looks prettyand is practical for moving toy soldiers through ;-) hopefully I've achieved that.I would love to see some of your stuff though, intrigued to see your solution!

Rick Don Burnette08 Sep 2017 10:40 p.m. PST

It is all irrelevant anyway as most rules lack TOE for heavy weapons, artillery sufficient to damage or destroy structures. have rules tha prohibit firing on buildings, or, such as Command Decision have no damaged structures, simply whole structures or rubble in place.In Team Yankee you cannot drive your AFV through the garage or hot dog stand.
So the item I raised about changes in terrain from firepower doesnt exist in so called simulatiin games because that part of warfare is not important enough to be simulated, as electronic warfare, traffic jams, among other things, are not simulated.

Skinflint Games11 Sep 2017 4:56 a.m. PST

That's got me thinking, Rick- you're right, not being able to drive a tank through a hot dog stand is pretty ludicrous, but with a lighter vehicle like a Humvee, you drive that into a wall and you're going to take a hit… Might try some new rules in our next game to try and reflect that

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