Help support TMP


"How to fight Lundy's Lane?" Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the War of 1812 Message Board


Areas of Interest

Napoleonic
19th Century

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

March Attack


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Profile Article

Report from Bayou Wars 2006

The Editor heads for Vicksburg...


Featured Book Review


1,391 hits since 21 Aug 2017
©1994-2024 Bill Armintrout
Comments or corrections?

23rdFusilier21 Aug 2017 10:54 a.m. PST

After re fighting Chippewa i am planning to do Lundy's Lane next. I have almost all the regiments painted done. But my problem is how to recreate in the game the gradual darkness and effect on troops as well as what to do with Scott's brigade. No gamer I know wants to have his troops sit tight and he eliminated by artillery while doing nothing. I have a couple ideas but am curious how others have done this. I also plan to fight it out as a game with the same troops and terrain but in daylight.

If you have fought this out on the table top my question to you is how did you do this?

Duncan Adams21 Aug 2017 11:15 a.m. PST

When I did Lundy's Lane I started the game at the arrival of the American reinforcements and reduced the size of Scott's Brigade to account for losses earlier in the fight. It worked very well, I thought.

Duncan

IronDuke596 Supporting Member of TMP22 Aug 2017 4:17 p.m. PST

HI Mark, we played the game twice; first, historically re the timing with eventual turns in darkeness and second, Scott halts his Brigade out of British artillery range and reports to Brown who orders the division to hold for a dawn attack.

Both games were affected by the visibility, I think I used 36" dusk, 24" twilight and 12" for darkness. For the second daylight scenario we started with darkness 12", dawn 24" morning 36". I can't remember how many ten minute turns were used for each segment. I have a timeline somewhere that I could send to you.

For random darkness movement we used a D6; D1 30 Left, D2 60 left, D3 & 4 straight ahead, D5 30 Right and D6 60 right. If the unit came within 6" of any unit (friend or foe) ahead, it stopped and fired at it.

I hope this helps. See my blog for amplifying information on how we gamed Lundy's Lane.

link

23rdFusilier23 Aug 2017 8:13 a.m. PST

Thank you both very much for great suggestions. I will be trying them soon. As I said I am looking to do two versions of the battle. One will be the historical with all that entails. The second will be a typical game night battle as a stright up fight.

Thank you both very much.

BattleSausage23 Aug 2017 8:59 a.m. PST

Don`t forget that at the end of the battle your troops head down the road to the Flying Saucer for breakfast lol.

Will be interesting to hear how this goes for you.

23rdFusilier31 Aug 2017 6:48 a.m. PST

I had never heard of the Flying Saucer before! Last time I was up there was back in 1985. Planning a trip to see the battlefields and will be sure to stop in there!

Sorry - only verified members can post on the forums.