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"AWI AAR " Topic


6 Posts

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1,110 hits since 17 Aug 2017
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bandrsntch17 Aug 2017 12:08 a.m. PST

An after action report on a small action using SPv2.
westsoundwarriors.blogspot.com
&6 points of British vs 75 points for the Rebels
Only mods to rules we used was two Tiffin Cards and 1st Movement Die always counted as a "six".

FusilierDan Supporting Member of TMP17 Aug 2017 4:12 a.m. PST

Great AAR. I liked the map.

axabrax17 Aug 2017 6:09 a.m. PST

Nice game and scenario map. In terms of the movement, are you forgetting the step out ability? That should allow you to get more movement without having to introduce an arbitrary movement bonus to everyone. It's a bit more strategic as well. Just a thought…

bandrsntch17 Aug 2017 11:44 a.m. PST

Aim was to move the game along which it certainly did. Step Out is rarely used as the Command Cards are more often used to remove Shock or add Sharp Practice, Crashing Volley or Thin Red Line. I liked the way it did a way with a lot of fiddly movements that slow the game down. I highly recommend you try it at least once. Its also helpful for getting troops into Fisticuffs which I like.

Frederick Supporting Member of TMP17 Aug 2017 12:08 p.m. PST

Nicely presented AAR

Stew art Supporting Member of TMP18 Aug 2017 12:18 p.m. PST

looked around the blog. the maps showing the whole game situation really add a lot.

about Militia: in big numbers are often serious….but should be lacking in leadership; therefore unable to dress ranks, rally shock, etc… once the shock starts to pile on, their formation will break causing "bad things to happen"

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