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"US Marines v IJA/IJN - plus NUTS! playtest" Topic

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784 hits since 16 Aug 2017
©1994-2018 Bill Armintrout
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ether drake Supporting Member of TMP16 Aug 2017 9:19 p.m. PST

My group squeezed in a playtest of NUTS! as we hunt for a set of squad level rules suitable for our Pacific War campaign that will range from squad to platoon, and from land to sea and air.

More on the blog:

PzGeneral17 Aug 2017 4:49 a.m. PST

Glad you like them. I'm a fan of the "Chain Reaction" system…the system quite a few of the THW titles are based around….

Legion 417 Aug 2017 5:51 a.m. PST

Wow ! Great models & terrain ! thumbs up

As a side bar that this thread reminded me. A few years back. I had about Company of each of the old toy maker MARX's WWII US ARMY/USMC and IJFs figures. That I played with when I was a young. I sold them on eBay. The buyer was in HI, and his name was Yamato … huh?

ether drake Supporting Member of TMP17 Aug 2017 7:59 a.m. PST

The In Sight tests for NUTS!, and the consequent chain reaction, really bring a sense of consequence to any movement.

The IJA models are mine, but the terrain is all by our group host who churns them out at an amazing rate. Looking forward to some of his 3D-printed pillboxes for an assault on the beach at Kota Bharu December 1941.

Personal logo Landorl Supporting Member of TMP17 Aug 2017 11:03 a.m. PST

Good, simple report. I like the fact that you are using different rules to do the same engagement. That's a great test for them!

The miniatures and the terrain look great.

Personal logo Ed the Two Hour Wargames guy Sponsoring Member of TMP17 Aug 2017 8:06 p.m. PST

Thanks for posting, very good figures, terrain, and report.

ether drake Supporting Member of TMP17 Aug 2017 10:36 p.m. PST

Cheers @Ed, they are nice and fun rules. Look forward to playing more with them.

@Landorl, yup. So far there are things to love about each ruleset. If we had time I would love to play some historical scenarios under several different rulesets.

Mark 118 Aug 2017 3:42 p.m. PST

Good post. Very nice game pics, and the AAR does a good job of highlighting some of the key aspects of the rules (at least key as you have identified them).

The PEF concept is quite interesting to me. I was not aware that the NUTS ruleset used this construct. I do something similar with "chits" in my microarmor gaming. But I have always had to do this as incremental "house rules" so far. Glad to see some rules that incorporate this simple but effective mechanism for injecting some fog of war into games.

(aka: Mk 1)

Personal logo Ed the Two Hour Wargames guy Sponsoring Member of TMP18 Aug 2017 6:31 p.m. PST

Mk 1
We've used PEFs in our games since 2008. Great mechanic and works well in any genre/period. Prevents the player from knowing exactly what type and how many enemies he'll run into prior to the game. In Chocolate and Cigarettes, the RPG Lite section inside NUTS, the PEFs could be friends, enemies or neutrals, like civilians.

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