ether drake | 16 Aug 2017 9:19 p.m. PST |
My group squeezed in a playtest of NUTS! as we hunt for a set of squad level rules suitable for our Pacific War campaign that will range from squad to platoon, and from land to sea and air.
More on the blog: link |
PzGeneral | 17 Aug 2017 4:49 a.m. PST |
Glad you like them. I'm a fan of the "Chain Reaction" system…the system quite a few of the THW titles are based around…. |
Legion 4 | 17 Aug 2017 5:51 a.m. PST |
Wow ! Great models & terrain ! As a side bar that this thread reminded me. A few years back. I had about Company of each of the old toy maker MARX's WWII US ARMY/USMC and IJFs figures. That I played with when I was a young. I sold them on eBay. The buyer was in HI, and his name was Yamato … |
ether drake | 17 Aug 2017 7:59 a.m. PST |
The In Sight tests for NUTS!, and the consequent chain reaction, really bring a sense of consequence to any movement. The IJA models are mine, but the terrain is all by our group host who churns them out at an amazing rate. Looking forward to some of his 3D-printed pillboxes for an assault on the beach at Kota Bharu December 1941. |
Landorl | 17 Aug 2017 11:03 a.m. PST |
Good, simple report. I like the fact that you are using different rules to do the same engagement. That's a great test for them! The miniatures and the terrain look great. |
Ed the Two Hour Wargames guy | 17 Aug 2017 8:06 p.m. PST |
Thanks for posting, very good figures, terrain, and report. |
ether drake | 17 Aug 2017 10:36 p.m. PST |
Cheers @Ed, they are nice and fun rules. Look forward to playing more with them. @Landorl, yup. So far there are things to love about each ruleset. If we had time I would love to play some historical scenarios under several different rulesets. |
Mark 1 | 18 Aug 2017 3:42 p.m. PST |
Good post. Very nice game pics, and the AAR does a good job of highlighting some of the key aspects of the rules (at least key as you have identified them). The PEF concept is quite interesting to me. I was not aware that the NUTS ruleset used this construct. I do something similar with "chits" in my microarmor gaming. But I have always had to do this as incremental "house rules" so far. Glad to see some rules that incorporate this simple but effective mechanism for injecting some fog of war into games. -Mark (aka: Mk 1) |
Ed the Two Hour Wargames guy | 18 Aug 2017 6:31 p.m. PST |
Mk 1 We've used PEFs in our games since 2008. Great mechanic and works well in any genre/period. Prevents the player from knowing exactly what type and how many enemies he'll run into prior to the game. In Chocolate and Cigarettes, the RPG Lite section inside NUTS, the PEFs could be friends, enemies or neutrals, like civilians. |