"Rules using signal flags" Topic
9 Posts
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Allen57 | 14 Aug 2017 6:55 p.m. PST |
IIRC there was a set of rules that used signal flags to command fleet movements. I suppose these were multi-player games. Anyone know the name of these rules? |
Sundance | 14 Aug 2017 7:04 p.m. PST |
I don't know as there was a set of rules using them. There was a set of rules FOR signal flags that could be used with any game rules. I have it but can't remember what it's called at the moment. |
Todd636 | 14 Aug 2017 7:15 p.m. PST |
Fire as She Bears had a signal system Hoist Signals Aloft. link link |
Dennis | 14 Aug 2017 7:28 p.m. PST |
I don't know if this is what you are looking for, but Jeff Knudsen's rules "Admirals" (found here on Jeff's War Artisan web site: warartisan.com/rules ) has a command and control mechanism using "signal cards," based on signal flags, to give orders to the various squadrons of a fleet. As with all of Jeff's rules that I have played, they are clever and creative, are easy to play and do a very good job of modeling those things Jeff considers to be significant in a war-game at the level he is modeling. Having played them both, I strongly recommend Admirals and Away Boarders. |
55th Division | 15 Aug 2017 6:45 a.m. PST |
there is a reprinted copy of the Popham signal book on line here link |
55th Division | 15 Aug 2017 6:51 a.m. PST |
and a good website to encode a message to pophams signal flags link |
pvernon | 15 Aug 2017 11:12 a.m. PST |
I remember one a long time ago. Could it have been "Don't Give Up The Ship"? TSR 1970s? |
138SquadronRAF | 15 Aug 2017 1:21 p.m. PST |
Admirals by Jeff Knudsen certainly uses signal flags. Another plug for Jeff's rules that are excellent. Jeff's design philosophy emphases storytelling in the way that his rules work best with a properly thought out scenario behind the encounter. |
Yellow Admiral | 15 Aug 2017 3:51 p.m. PST |
The 2nd issue of Wargames Illustrated from 1987 contained a set of rules by Andy Callan called The Byng Touch which had a system for using flag signals. It was meant for at least 4 players: two admirals flying flag signals and two "captains" reading the signals and pushing the miniatures. I found the game unplayable (simultaneous movement, card pull combat, a bit light on the language) but I loved the flag system, so I retained it, grew it, and grafted it onto subsequent sets of rules, and finally wrote my own (called Line Ahead). Stan Sunderwith also wrote a set of rules called Victory Under Sail using a 12-point compass on a hex grid. He ran games of this for years at the big US East Coast cons. Do either of those ring a bell? - Ix |
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