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"Rules using signal flags" Topic


9 Posts

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655 hits since 14 Aug 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Allen5714 Aug 2017 6:55 p.m. PST

IIRC there was a set of rules that used signal flags to command fleet movements. I suppose these were multi-player games. Anyone know the name of these rules?

Sundance14 Aug 2017 7:04 p.m. PST

I don't know as there was a set of rules using them. There was a set of rules FOR signal flags that could be used with any game rules. I have it but can't remember what it's called at the moment.

Todd63614 Aug 2017 7:15 p.m. PST

Fire as She Bears had a signal system Hoist Signals Aloft.
link
link

Dennis14 Aug 2017 7:28 p.m. PST

I don't know if this is what you are looking for, but Jeff Knudsen's rules "Admirals" (found here on Jeff's War Artisan web site: warartisan.com/rules ) has a command and control mechanism using "signal cards," based on signal flags, to give orders to the various squadrons of a fleet.

As with all of Jeff's rules that I have played, they are clever and creative, are easy to play and do a very good job of modeling those things Jeff considers to be significant in a war-game at the level he is modeling.

Having played them both, I strongly recommend Admirals and Away Boarders.

55th Division15 Aug 2017 6:45 a.m. PST

there is a reprinted copy of the Popham signal book on line here link

55th Division15 Aug 2017 6:51 a.m. PST

and a good website to encode a message to pophams signal flags link

pvernon Supporting Member of TMP15 Aug 2017 11:12 a.m. PST

I remember one a long time ago. Could it have been "Don't Give Up The Ship"? TSR 1970s?

138SquadronRAF15 Aug 2017 1:21 p.m. PST

Admirals by Jeff Knudsen certainly uses signal flags.

Another plug for Jeff's rules that are excellent.

Jeff's design philosophy emphases storytelling in the way that his rules work best with a properly thought out scenario behind the encounter.

Personal logo Yellow Admiral Supporting Member of TMP15 Aug 2017 3:51 p.m. PST

The 2nd issue of Wargames Illustrated from 1987 contained a set of rules by Andy Callan called The Byng Touch which had a system for using flag signals. It was meant for at least 4 players: two admirals flying flag signals and two "captains" reading the signals and pushing the miniatures. I found the game unplayable (simultaneous movement, card pull combat, a bit light on the language) but I loved the flag system, so I retained it, grew it, and grafted it onto subsequent sets of rules, and finally wrote my own (called Line Ahead).

Stan Sunderwith also wrote a set of rules called Victory Under Sail using a 12-point compass on a hex grid. He ran games of this for years at the big US East Coast cons.

Do either of those ring a bell?

- Ix

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