Help support TMP

"Legacy of Glory rules skirmish phase?" Topic

5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the Napoleonic Discussion Message Board

Action Log

09 Aug 2017 1:01 p.m. PST
by Editor in Chief Bill

  • Changed title from "Legacy of Glory rules skrimish phase?." to "Legacy of Glory rules skirmish phase?"

418 hits since 9 Aug 2017
©1994-2018 Bill Armintrout
Comments or corrections?

Arch Duke charles Inactive Member09 Aug 2017 12:57 p.m. PST

I have been playing the Legacy of Glory rules and have come up with a question about Skirmish phase in the game.

As I under stand that each Battalion has one skirmish point to add to it's skirmish screen, in the game I played the Austrians where holding a hill, I attacked them with my French light infantry.

The Austrians had no lights coving them and so only could use there company lights to do this, we did the skirmish and I drove them off, the next turn I moved up on to his main line, As they where line troops there was no skirmishing phase, Do you miss this and just fire at them as per normal combat using your FML % and just shoot them up?.

Garryowen Supporting Member of TMP10 Aug 2017 5:45 a.m. PST

I greatly admire you for being able to play Legacy of Glory. I am reasonably bright and well educated, but I could never figure out how to play them. They really interested me as I thought if I could play them, and if they would be "playable", they would do just what I wanted in a Napoleonic game.

So I am sorry I cannot answer your question, but I found a set of Napoleonic rules that evolved from Legacy of Glory and are quite playable. Also, the author answers questions via a Yahoo Group very quickly and clearly.

The rules are Et Sans Resultat, published by The Wargaming Company. Here is a link:



DaleWill Supporting Member of TMP10 Aug 2017 1:05 p.m. PST

From what I remember you are doing it correctly. We figured the one skirmish line was forced back and the winnng sides skirmish line had moved to cover the flanks so the main lines would come into contact. Not sure if that's correct or not. I think that's how we did it back in the day.

I agree with GarryOwen, look at ESR. To me LOG was the first set of rules that 'got it right' but where very hard to understand. I consider ESR the logical successor to LOG.


Arch Duke charles Inactive Member10 Aug 2017 3:38 p.m. PST

Could you tell me what the command system is like in ESR?, Looked around could not find much about it.
The reason I am using LoG is for they way the command works.

The Wargaming Company13 Aug 2017 5:55 a.m. PST

Hi Darren,

Could you tell me what the command system is like in ESR?, Looked around could not find much about it.
The reason I am using LoG is for they way the command works.

Here is a brief summary:

ESR is highly focused on Command, generally one would say that command level decisions are *the game*.

Command is represented by two things, Orders and Leader Actions:

ESR uses orders
Orders for a Force (aka Corps) consist of an objective, generally an identifiable location.
Orders for a Formation (aka division, sometimes brigade, etc…) consist of a directive: attack, defend, move, support, reserve.
Orders persist turn-over-turn.
Orders normally need to be issued one turn ahead of their activation.
Bookkeeping of orders is very simple and can be accomplished in multiple ways.
Each order directive has requirements and restrictions as to what a Formation is allowed or required to do, for instance, on move [M] the Formation *must* move towards its objective but may not voluntarily contact the enemy. Conversely, on attack [A], the Formation *must* attempt to contact the enemy.

Leader Actions
Leader Actions are ways that a player (aka a Force Commander) has to interact with the Formations under his/her command.
Examples are: compelling the commitment of divisional artillery, displacing artillery, rallying a broken or retreating Formation, committing sappers (or other specialty companies), etc…

You can get a general understanding of the concepts of command in ESR from looking at ESR Second Edition Overview which is posted on our Downloads Page. Also of interest would likely be the charts, aka the Quick Reference Guide, available on that same page in a variety of ground scales.

Hope that helps, and if not, please feel free to ask more.


Sorry - only verified members can post on the forums.