"Battle of Soggy Bottom: Battlegames Teaser Refought" Topic
7 Posts
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Whirlwind | 29 Jul 2017 1:52 a.m. PST |
Please see here for a write-up of a Charles Grant tabletop teaser from Battlegames magazine refought using the Polemos General de Division rules and using Baccus 6mm figures: link
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robert piepenbrink | 29 Jul 2017 6:20 a.m. PST |
Well done and clearly presented. Thank you. |
Whirlwind | 30 Jul 2017 4:30 a.m. PST |
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138SquadronRAF | 31 Jul 2017 11:20 a.m. PST |
Nice to see someone else does the march approaches as deployment as part if the game. This is some of the most interesting part of a game. Nicely presented and showing that the Table Top Teasers can easily be adopted away from the huge Old School units that Grant is famous for using. |
Whirlwind | 31 Jul 2017 6:20 p.m. PST |
@138SquadronRAF, Thanks very much. There are quite a few teasers which start from the line of march and as you indicate, can be very interesting. I'd also say that as a general rule, the more space there is to show the deployment, allied to more space for manouevre, lead to more replayable scenarios. Coincidentally, the way I scale teasers is quite similar in terms of overall figures (A Grant Infantry "Regiment" is c.52 figures, two Polemos infantry stands = c.52 figures…) but the reduced footprint and size of the bases, and increased number of the units, creates a totally different look and feel to the game. |
138SquadronRAF | 01 Aug 2017 7:52 a.m. PST |
Whirlwind, So true. One of the great advantage of smaller scale figures is the ability to maneuver on a reasonably small table. At home I play on a 6x5 table and that's plenty of space. |
Yellow Admiral | 04 Aug 2017 12:53 p.m. PST |
I've always enjoyed wargames played this way as well – the whole battle, including maneuvers to contact. Some of the most fun I've had with wargames used these house rules for semi-double-blind approach marches. These were designed for Volley & Bayonet, which I never play, but I've always meant to re-adapt them to another set. I love the way partially obscured enemy dispositions make scouting critically important and enable ambushes and flank marches without complicated rules or a referee> These rules also force the player-general to deal with traffic problems in rear area road nets, making order of march *really* important, and also consider the timing and therefore overall plan for the battle. - Ix |
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