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"Battle of Soggy Bottom: Battlegames Teaser Refought" Topic


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Personal logo Whirlwind Supporting Member of TMP29 Jul 2017 1:52 a.m. PST

Please see here for a write-up of a Charles Grant tabletop teaser from Battlegames magazine refought using the Polemos General de Division rules and using Baccus 6mm figures: link

picture

robert piepenbrink Supporting Member of TMP29 Jul 2017 6:20 a.m. PST

Well done and clearly presented. Thank you.

Personal logo Whirlwind Supporting Member of TMP30 Jul 2017 4:30 a.m. PST

Thanks very much, Robert

138SquadronRAF31 Jul 2017 11:20 a.m. PST

Nice to see someone else does the march approaches as deployment as part if the game. This is some of the most interesting part of a game.

Nicely presented and showing that the Table Top Teasers can easily be adopted away from the huge Old School units that Grant is famous for using.

Personal logo Whirlwind Supporting Member of TMP31 Jul 2017 6:20 p.m. PST

@138SquadronRAF,

Thanks very much. There are quite a few teasers which start from the line of march and as you indicate, can be very interesting. I'd also say that as a general rule, the more space there is to show the deployment, allied to more space for manouevre, lead to more replayable scenarios.

Coincidentally, the way I scale teasers is quite similar in terms of overall figures (A Grant Infantry "Regiment" is c.52 figures, two Polemos infantry stands = c.52 figures…) but the reduced footprint and size of the bases, and increased number of the units, creates a totally different look and feel to the game.

138SquadronRAF01 Aug 2017 7:52 a.m. PST

Whirlwind,

So true.

One of the great advantage of smaller scale figures is the ability to maneuver on a reasonably small table. At home I play on a 6x5 table and that's plenty of space.

Personal logo Yellow Admiral Supporting Member of TMP04 Aug 2017 12:53 p.m. PST

I've always enjoyed wargames played this way as well – the whole battle, including maneuvers to contact.

Some of the most fun I've had with wargames used these house rules for semi-double-blind approach marches. These were designed for Volley & Bayonet, which I never play, but I've always meant to re-adapt them to another set. I love the way partially obscured enemy dispositions make scouting critically important and enable ambushes and flank marches without complicated rules or a referee> These rules also force the player-general to deal with traffic problems in rear area road nets, making order of march *really* important, and also consider the timing and therefore overall plan for the battle.

- Ix

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