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"Girls und Panzer Convention Games and Recovery Vehicles" Topic

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735 hits since 25 Jul 2017
©1994-2018 Bill Armintrout
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Personal logo miniMo Supporting Member of TMP25 Jul 2017 9:08 p.m. PST

Anime Boston and Huzzah were my 3rd and 4th conventions this spring for running Girls und Panzer games. After Huzzah, I caught up on a few other gaming projects. Getting back into the senshado life now, and starting to catch up on the blogging.

Over the course of this convention season, I gradually polished how to run big multi-player games with this system. Am very happy with the final format as evolved by Huzzah for doing multi-flag tank matches with some simultaneous movement among players on the same side.

More details and photos on the blog: link

Action shot from Anime Boston. Combined team of Kuromoromine, St. Gloriana, and Saunders versus Jatkosota, Ooarai, and Pravda. Sturmi is in mid-air during a jump to clear the ravine so Ooarai's column could advance up the road:

For Huzzah (and all future games), added tank transporters and new recovery rules which are a delight to use. The big match here saw a combined team of Jatkosota, St. Gloriana, and Saunders versus Maginot, Ooarai, and Pravda. Action shot after a hard turn for Ooarai when they lost both Turtle and Anglerfish teams:

Personal logo Wyatt the Odd Supporting Member of TMP Fezian25 Jul 2017 10:11 p.m. PST

I'd love to see your rule system.

Nice models.


Personal logo miniMo Supporting Member of TMP26 Jul 2017 7:59 a.m. PST

Thanks Wyatt!

The original rules were developed and polished by Twig, link to them is about half way down the first page of the great GuP thread, in the post with the photo of Anzio's tanks in the pizza box. TMP link

I've been further tweaking and polishing. It's a superb 'rules kit' type of system, easily salted to taste. Twig and I have been corresponding about both of our various updates.

Pretty soon I'll be uploading pdf's of my current version to the blog and will post here when they're up. I've been able to fit most of the rules and stats for one team on a double-sided 5" x 7". I've tweaked and polished after each convention this season, and am happy with the rules as they stood for Huzzah. So next I'll format a version of the full rules that will fit on a double-sided 8.5' x 11"

There's a minor area still subject to polishing. I've tweaked the rules to my tastes for the regulation Senshado matches. I am soon to start playtesting with tanks and tankettes for the 10-ton and under Tankathlon matches featured in the Ribbon Warrior spin-off manga. My Anzio forces are just about ready to hit the table, and then I can start wrestling with how swarms of MG armed CV.33's function in Senshado. Twig has been using them a bunch in Tankathlon gaming, but I want to fiddle with them to give Anzio a slight fighting chance against the big Division One schools in Senshado.

I'll put up my rules before getting MG's and very light tanks tweaked, rather than waiting to polish that bit up.


Frederick Supporting Member of TMP26 Jul 2017 10:51 a.m. PST


Thanks for posting

Personal logo StoneMtnMinis Supporting Member of TMP26 Jul 2017 2:55 p.m. PST

I've been following your posts for a while, both on TMPand your blog, so I am looking forward to seeing how you have "polished" the rules. Your games look like fun which is the main goal of playing a game.


Personal logo miniMo Supporting Member of TMP26 Jul 2017 4:22 p.m. PST

I've gotten a a good start today on doing up the full rules sheet.

There's no big changes from Twig's version. A few bits here and there. The real big overhaul has just been tightening up the editting and formatting from the early home-brew note-book stage.

Having most of the rules on the 5"x7" cards with the team's stats has been a huge help in getting new players running on their own within the first turn or two. And that's a huge part in making it a fun convention game! There's only been once or twice a game when I had to look up a special case in the full rules.

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