"What makes a game great?" Topic
6 Posts
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Tango01 | 19 Jul 2017 4:13 p.m. PST |
"Regardless of which tabletop roleplaying game is your favourite, everyone who has ever played an RPG, whether as a GM or as a player has got a story to tell about it. Whether they are perfectly timed critical hits, hilarious critical failures, epic stories, life-long friendships or perfectly rounded characters, everyone has something to say about "this great game I played in once". With that in mind I wanted to see if there was some commonality about these ‘great' games. Is there a recipe for success? Can GMs follow a step-by-step guide and create a game that people will be talking about for generations to come? We asked our fans and followers what they thought made a game great and here are the results…" Main page link Amicalement Armand
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Bashytubits | 22 Jul 2017 10:01 p.m. PST |
Being able to successfully outmaneuver a deadly opponent.
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Parzival | 23 Jul 2017 6:38 a.m. PST |
If that picture is real (big if), I doubt the seal survived the rest of the encounter. |
Great War Ace | 24 Jul 2017 7:31 a.m. PST |
A fun game is a great game. Concentrate on how to achieve the fun factor. Games are utterly wasted time without the fun factor………… |
etotheipi | 25 Jul 2017 3:20 p.m. PST |
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Ottoathome | 28 Jul 2017 1:59 p.m. PST |
Great War Ace has answered the question completely. There is nothing more to say. |
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