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"Mecha Decision at Historicon '17" Topic


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2,092 hits since 17 Jul 2017
©1994-2023 Bill Armintrout
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Ponder Supporting Member of TMP17 Jul 2017 6:43 a.m. PST

Howdy,

Fun times at Historicon this past weekend. I didn't take many pictures but I did take several from my Mecha Decision game. Miniatures from Hawk Wargames (Dropzone Commander figures). The rules used are a variant of Command Decision – Test of Battle.

Situation: A retreating column of Minervan Defense Force (MDF) is ambush by a small strike force of Colonial Development Union (CDU) mecha.

MDF mission: Control Hill or Town, exit companies off opposite board edge.

CDU mission: Eliminate the MDF column.


MDF Force at start All MDF Regular, Morale: 8

Advance Guard: Tank Company and Battalion HQ

MDF Reinforcements – one company enters per turn, order random

2 Tank Companies (on d10 1-3, if entered move to Inf then Arty)

Infantry Battalion of 3 Mech Companies and Battalion HQ (on d10, 4-7, if entered move to Tk, then Arty)

Artillery Battalion of 2 batteries (on d10, 8-10, if entered move to Inf then Tk)


CDU Force at start All CDU Veteran, Morale: 9

Medium Mecha Company and Battalion HQ

Light (recon) Mecha Company

CDO Reinforcements: Reinforcements enter via Light Dropship. Dropship endurance 4 turns.

2 Companies of Light Mecha

1 Mechanized Infantry Company


Photos from the game:

Photo 1 – MDF Advance Guard at start, BN HQ with drone


Photo 2 – CDU Battalion HQ blocks road at town (with drone)


Photo 3 – CDU Mecha on Hill at start


Photo 4 – MDF infantry dismounts observed by CDU dropship, Mecha in background


Photo 5 – End of the game – CDU Mecha burning after MDF flanks the town. MDF infantry company shaken on left

I was aiming for four players, two actually played, despite all four tickets being taken. They seemed to have enjoyed the game.

The biggest change to the published rules is having aircraft move and fire during standard move/fire phases, rather than in separate air phase. Seems to work well.

Ponder on,


JAS

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