Help support TMP


"Finally tried Sails of Glory.." Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Napoleonic Battle Reports Message Board

Back to the Age of Sail Message Board



1,035 hits since 8 Jul 2017
©1994-2017 Bill Armintrout
Comments or corrections?

Personal logo Byteknight Supporting Member of TMP08 Jul 2017 8:22 p.m. PST

as discussed here

link

I like it.

picture

clifblkskull Supporting Member of TMP08 Jul 2017 9:13 p.m. PST

Thanks for AAR Byte
Good stuff
Clif

Personal logo Byteknight Supporting Member of TMP08 Jul 2017 9:20 p.m. PST

Thanks!

Personal logo herkybird Supporting Member of TMP09 Jul 2017 12:54 p.m. PST

Good AAR! Thanks!

Welcome to another Sails fan! I like playing this game too, often against the solo system link

There is a polite community site too who will help and encourage you link

Enjoy!

Personal logo Byteknight Supporting Member of TMP09 Jul 2017 1:02 p.m. PST

Herkybird,
Thanks for the heads up and kind words!

Personal logo Byteknight Supporting Member of TMP09 Jul 2017 1:21 p.m. PST

Herkybird,
BTW, I noticed you have solo rules for X-Wing. Have you thought about Two Hour Wargames's reaction system? They have solo rules for fighters and such. I used them myself to have a Buck Rogers's space dogfight in solitaire format, as discussed here:

link

45thdiv09 Jul 2017 1:37 p.m. PST

I bought this game to play with my wife who loves the Napoleonic naval era. The advanced rules reminded me of an old set of rules called Close Action that I bought 22 years ago. We use to play with the 1/1200 micro ships. Used a hex grid for movement and range. Sails of glory has the movement cards which take away the hexes, which I think is a good thing.

I wanted to ask, what do you do when ships are about to cross the edge of the playing area? The rules say you are out of the game if your ship leaves the play area, but we just shift everything back towards center. It's not WW1 dog fighting, so we thought it best to have a rolling sea if you will. Does anyone else do this, or do you just turn your ships to stay in the play zone?

Matthew

Personal logo Byteknight Supporting Member of TMP09 Jul 2017 1:41 p.m. PST

The two introductory games I played last night, we stuck with the interpretation that once you exit, you're out.

In my first game, I came close to exiting, so I slowed down and eventually went to 0 movement to avoid that. I drifted back two turns to get some maneuvering space and then went forward. My opponent was far away so I was safe.

I imagine many people house rule what you just said. Those old naval battles lasted for hours, if not whole days, so it makes sense they never exited the battlefield.

Sorry - only verified members can post on the forums.