Help support TMP


"Favorite Special rules" Topic


11 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Flames of War Message Board


Areas of Interest

World War One
World War Two on the Land
Modern

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Crossfire


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

20mm U.S. Army Specialists, Episode 3

Another episode of Identity That Figure!


Featured Profile Article

15mm Battlefield in a Box: Bridges

Personal logo Editor in Chief Bill The Editor of TMP Fezian finds bridges to match the river sets.


Current Poll


Featured Book Review


892 hits since 6 Jul 2017
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Wolfhag06 Jul 2017 10:00 p.m. PST

I'm not a FoW player but I've heard a lot of discussion on some of the special rules the games use. I was wondering which ones might give the best representation in a game and is a favorite in your group.

Thanks,
Wolfhag

Winston Smith07 Jul 2017 8:00 a.m. PST

Von der Heydt can raise the dead.
Can't beat that for a special rule.
We call him the Fallschirmjaeger Necromancer.
Just like the Night's King on Game of Thrones.

Winston Smith07 Jul 2017 8:02 a.m. PST

And let's not forget American tank destroyers.
They can blink in like X-wing fighters emerging out of hyperspace.

HidaSeku07 Jul 2017 11:04 a.m. PST

The Komissar rules for the Soviets always give me a chuckle.

Thomas Thomas07 Jul 2017 12:47 p.m. PST

I think you'd have more luck with a least favorite list.

As mentioned teleporting US tank destroyers probably head the list – but there are many other potential candidates.

For various reason the designers have taken various failed doctrines, historical myths, super hero leaders etc. and turned them into overpower "special" rules which turn bad ideas into super powers.

Well its all in good fun….

TomT

wizbangs08 Jul 2017 8:44 a.m. PST

Agree with the Komissar rule for Soviets.

I like the Fins being ski troops so they can double-time in snow & through woodlands.

Also love the banzai charge rule for the Japanese (although they call it something else). When they fail platoon morale, rather than bug out, they launch a banzai charge.

Chuckaroobob08 Jul 2017 1:01 p.m. PST

Quite a few of my opponents' fav is Tiger special skills. 95% of the time it is rapid fire (ROF 3) rather than the other 5 possibilities.

Wolfhag09 Jul 2017 5:59 a.m. PST

Are you guys serious about some of these rules or making this stuff up?

Wolfhag

Winston Smith09 Jul 2017 4:51 p.m. PST

No. They're real. grin

Col Durnford11 Jul 2017 9:50 a.m. PST

Komissar rules? What are they?

wizbangs13 Jul 2017 10:32 a.m. PST

If a Soviet infantry company fails a motivation (morale) test, the Komissar shoots some of the men & the company gets a re-roll as he attempts to get them to obey orders. (This is represented by removing one stand from the company). If the re-roll is a '1' the troops mutiny & kill the Komissar.

Sorry - only verified members can post on the forums.