Editor in Chief Bill | 27 Jun 2017 4:47 p.m. PST |
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Neal Smith | 27 Jun 2017 5:20 p.m. PST |
Only if they aren't longer because of players playing slowly… :) |
Coyotepunc and Hatshepsuut | 27 Jun 2017 5:26 p.m. PST |
My attention span is about two hours. I need to go from set-up to clean-up in that time. |
skipper John | 27 Jun 2017 5:30 p.m. PST |
The exact opposite I think. I'm with Coyotepunc! |
JMcCarroll | 27 Jun 2017 5:37 p.m. PST |
Not sure about the length of a battle. But a campaign battle is more satisfying. |
Dynaman8789 | 27 Jun 2017 5:41 p.m. PST |
It takes 30+ minutes to get to the game, so at least 3 hours of game time is needed to make it worth the trip. |
Ragbones | 27 Jun 2017 5:53 p.m. PST |
Two to three hour sessions. |
cavcrazy | 27 Jun 2017 6:32 p.m. PST |
The group I game with can go from 2-6 hours depending on the scenario. |
14th NJ Vol | 27 Jun 2017 6:37 p.m. PST |
I used to like all scensrios. Getting more into 1/2 day games. So both… |
Extra Crispy | 27 Jun 2017 6:40 p.m. PST |
Having a table you can leave set up is a nice luxury. Many of our games run over 2 or 3 evenings. |
jdpintex | 27 Jun 2017 6:40 p.m. PST |
Generally true. As always there are exceptions. |
robert piepenbrink | 27 Jun 2017 7:03 p.m. PST |
I have very fond memories of some two-day games from long ago, but these days I tend to see long games as a sign of something gone wrong. Two hours solo or at a convention is what I shoot for. Up to four hours with friends. The easy way to produce a 6-8 hour game is to take a four hour game and use the wrong rules. |
Zeelow | 27 Jun 2017 7:03 p.m. PST |
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21eRegt | 27 Jun 2017 7:22 p.m. PST |
True. If the game doesn't last several hours, depending on scenario and context, then it isn't worth setting/planning. I will always make time for my hobbies. |
Winston Smith | 27 Jun 2017 7:27 p.m. PST |
1 Corinthians 13:11 I used to believe in proving my manhood by commanding 1200 figures in TSATF games that dragged on for hours. Now I realize that such games remove all tactical finesse. What can you do besides pushing masses forward? Now I have rediscovered the charms of small games. Like I had before I bought those thousands of figures. |
Doug MSC | 27 Jun 2017 9:03 p.m. PST |
Our game night runs from 6 to 10. Giving the first 1/2 hr. to greeting and talking until everyone arrives. So the game is about 3 hrs. long. However, I have played games that last a few days because I can leave everything set up. These are usually with only a couple of people who really can invest the time and are focused enough and enjoy the detailing of each move. These are usually much larger games with many more figures and the ability to bring in re-enforcements.Both are fun. |
miniMo | 27 Jun 2017 9:14 p.m. PST |
Only if there are sufficient decision points to fill the time. If I can only make a meaningful decision once every hour or so, then definitely no. |
Early morning writer | 27 Jun 2017 9:24 p.m. PST |
Any length of time for a game can be enthralling. Or appallingly boring. Depends on a well designed scenario, workable rules, verisimilitude, and camaraderie. Have all of that firing in sync and a long game is great. Time permitting – and the honey-do list status. |
Dust Warrior | 27 Jun 2017 10:27 p.m. PST |
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Sho Boki | 27 Jun 2017 10:32 p.m. PST |
Yes, I like everything to do slowly and long time. ;-) |
Frothers Did It And Ran Away | 27 Jun 2017 11:07 p.m. PST |
Not necessarily. I played in an all day Battle group Kursk game recently, it was like pulling teeth. Having lots of decisions to make is what makes for a fun game, length doesn't matter really. |
Whirlwind | 27 Jun 2017 11:53 p.m. PST |
Generally speaking, not true for me. |
Jcfrog | 28 Jun 2017 3:33 a.m. PST |
A game can easily be long because, the system is not adapted to the size of the scenario. A short, lively, skirmish that GOT to the END, is good. On the other hand besides dumping most features of the period and edging towards a DBA type of rules, a proper napoleonic battle with 50-200000 men involved cannot be done in a few hours. >1/2 h less checking uselessly " smart" phones a day and doing something needed instead and you have 3-4+ more for your hobby on week ends. Games need to reach a coclusion, need not be rushed, need be good loking ( takes time to set up and back) not to be frustrated with. Well all tastes… |
Calico Bill | 28 Jun 2017 3:35 a.m. PST |
False. We play a lot of scenarios with One Hour Wargames, and it's much more fun to play 2 games of a scenario, changing sides, than one game taking twice as long. |
Durban Gamer | 28 Jun 2017 4:38 a.m. PST |
Good rules must kick things along fast – time is a luxury not always available, and slow, over-fiddly rules are a real pain. |
coopman | 28 Jun 2017 4:40 a.m. PST |
3 hours is about my limit, satisfying or not. |
79thPA | 28 Jun 2017 5:26 a.m. PST |
In general, I would say false. |
TodCreasey | 28 Jun 2017 5:54 a.m. PST |
As most have pointed out a tactically complex several hour game is fantastic – something like the 2 days of Aspern or Quatre Bras – Ligny would be great for that. The use of your reserves, gradual arrivals and grand tactical decisions would be a real treat (this is why my club still loves campaigns). Long for the sake of long no – long to try something very big that has lots of decisions yes. Having said that we usually game 3 hours on an evening and 4 during they day due to family and other pressures. |
KSmyth | 28 Jun 2017 5:58 a.m. PST |
It was true thirty years ago. Not so much any more. Too much going on to spend a couple of days or 12 hours on a game. I do have some fond memories, however. |
Thomas O | 28 Jun 2017 6:03 a.m. PST |
We try to do games that can be completed in about 2 1/2 hours, but I can leave my table set up if it needs to go longer. |
TheDesertBox | 28 Jun 2017 8:41 a.m. PST |
It amazes me that so much ink has been spilled about the "greying of the hobby" and yet a lot of older gamers like massive, complex, lengthy games. I am a millennial. I can play longer games, but find 1 hour or less to be ideal. If I want to play for three hours, I'll just play multiple games. My attention span is fine, I just hate wasting time with overly complex or needless rules. Abstraction is our friend. |
boy wundyr x | 28 Jun 2017 10:29 a.m. PST |
Like legs, a game should be long enough to reach the ground, i.e. suitable for what the game is. A short intense Ganesha Games family of rules battle is satisfying, so is seven hours of Waterloo using another rules set. So I like oysters and snails. OTOH, seven hours for a skirmish of ten figures against ten figures doesn't work for me, nor is Waterloo getting a decision in an hour. |
Micman | 28 Jun 2017 10:53 a.m. PST |
My weekly group plays a game in 2 to 3 hours ( 6 to 9 PM). Rarely do we play to a real conclusion. We do know who won. Convention games usually go about 4 hours. Many times it is hard to keep everyone into the game for longer than that. |
goragrad | 28 Jun 2017 12:03 p.m. PST |
It all depends on the rules used and the scenario. As long as things are moving at a reasonable pace and the time is available, long or short are both satisfying. |
Old Contemptibles | 28 Jun 2017 3:14 p.m. PST |
Depends on the game. But in general, yes they are. Prefer 5 to 6 hours. But it depends on the game. |
Old Contemptibles | 28 Jun 2017 3:21 p.m. PST |
Considering all the work I put into my games, it had better last five or six hours. Otherwise it is a waste of time. |
Khusrau | 28 Jun 2017 4:01 p.m. PST |
Sometimes I want a 5 course meal, and other times a light snack. Gaming is the same. |
etotheipi | 28 Jun 2017 5:51 p.m. PST |
False. Fun games are more satisfying. I've had 8-hour "first stage" games of a campaign whizz by with enjoyment and I've spent an eternity and a half slogging through 90 minute games. |
Henry Martini | 28 Jun 2017 5:56 p.m. PST |
A two hour game spent sitting idle waiting for your turn, or because you can't get your command to activate, is far more tedious than a four hour game in which you're fully involved for its entire duration. |
Shagnasty | 28 Jun 2017 7:01 p.m. PST |
A vote for longer games. Travel time is a problem however where I live so shorter games are growing in popularity. |
Old Contemptibles | 28 Jun 2017 7:56 p.m. PST |
We will be looking for a new house this fall and I am defiantly going to look for a space that I can leave a game set up for as a long as I want. |
UshCha | 05 Jul 2017 2:12 a.m. PST |
I like both, but if pushed the most memorable take several eveings to play. The long games we play are in general not bigger individual games, some are smaller, some are bigger but they have CONTEXT, you are fighting for a reason bigger than the current engagement. This forces a different complection on your approach to a game, you have a much more convincing set of of goals. Victory points are nothing compared to your own set goals where all of the engagements are part of "hopefully" of your master plan. It generates "Senarios" you could not make convinceing if played in isolation. Small games are more of a social interation, pleasant but not the great games. However big games need experts in tactics of the period and preferably experts in the rules, which need to be effectively invisible so that copeing with the more coplex nature of a big game is possible. Long games with inexpert players and complex rules has to be the worst sort of game. |
capncarp | 05 Jul 2017 4:41 a.m. PST |
"Longer Games Are More Satisfying" That's what _she_ said…. |