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"Improving the Campaign System fighting against odds." Topic

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Personal logo timurilank Supporting Member of TMP27 Jun 2017 2:21 a.m. PST

Using the standard DBA 12 element per side game some battles fall short of the image we have of large armies facing smaller disciplined forces. The Battle of Gaugamela comes to mind as we expect vast numbers of Persians should be fighting smaller Macedonian army.

In the recent campaigns set in the 4th and 5th century AD I had an opportunity to experiment with disproportionate size armies without resorting to vast numbers of figures.

Here are three games with large numbers of German barbarians face a smaller Roman army.

Next post will cover an assessment of the tests.

advocate27 Jun 2017 4:56 a.m. PST

Several years ago I ran a campaign in which armies could be from 12 to 24 elements, but always operated with one command dice. While larger armies definitely had the advantage, it was happened on a few occasions that 15 bases would defeat 24.

Personal logo timurilank Supporting Member of TMP27 Jun 2017 5:38 a.m. PST

That is a nice feeling when it happens.

In this case, the distribution of losses needed for a smaller sub-tribe to demoralize demonstrates the fragility of the confederations created to battle Rome.

Despite the two Roman victories, they were one element away from breaking which shows how close the games were.

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