@Big Red – I think the game took 2-3 weeks to finish (10 turns) We had a couple spans of time where individuals got busy with other things. There were times where we would whip through 2-3 turns and others where it took a day or two to get through 1 players turn.
We did this because my Dad and I live relatively close but find it hard to get together regularly to play due to work and family life. My brother lives across the country. I found this site dicelog.com that allows you to send dieRolls to others email. We just had the GameMaster make all the rolls for now though, since the players weren't privy to all the relevant info.
So here is the rules setup for this format:
1. You will both roll die to see which affiliation you will be. U.S. – even, German – odd
2. You will both be given different missions or objectives, not known by your opponent.
3. You will be assigned a specific number of troops and or vehicles unknown to your opponent.
4. You will be given a map and or view of the area you currently occupy, but there will be no aerial view.
5. Upon request, you will receive 1 view each turn from your leader and 1 other . Or 1 regular view from your leader and another with binoculars from your leader. You may give up 2 inches of movement for each extra view request.
6. When enemy receive fire from your troops, you will receive some kind of visual report which may or may not tell you the result of your fire. Dead in most cases will be obvious unless they fall behind cover.
7. When an enemy infantry or vehicles approach a friendly unit, you may be notified of a sound approaching you, depending on distance and type of noise.
8. Infantry may use stealth movement to conceal the sound of footsteps or other possible noises from their movement. The cost is 1/2 movement per action.
9. In any case of movement by enemy not seen in views, but obviously would be, you will be notified of the movement. You will be supplied with some information of the movement but not necessarily all the exact information of the movement. This is determined by many factors including terrain, numbers and speed.
This was only our second go so we are still figuring out what works and what doesn't.
@JMcCarroll – Yeah, that Sherman was extremely lucky.