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"Real Vision WWII " Topic


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1,374 hits since 19 Jun 2017
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Tigerjlm19 Jun 2017 5:35 a.m. PST

A game played using text messages and unit level photos, What You See Is What You Get (WYSIWYG)!

A US Ranger Squad along with M3A3 and M36B Slugger are sent to a French town help the local resistance. They are to clear the road on the way there.

The US perspective
link

Big Red Supporting Member of TMP19 Jun 2017 7:59 a.m. PST

Nice looking game and a very interesting concept.

How long did the game take?

Were there delays in receiving orders/instructions from the participants?

Sundance19 Jun 2017 10:06 a.m. PST

I wanted to do something similar with air games.

Stryderg19 Jun 2017 11:49 a.m. PST

That is wicked cool!

mwindsorfw19 Jun 2017 1:12 p.m. PST

That's really fun. I like it as a way of doing an AAR, and I love the concept of doing a game that way.

JMcCarroll19 Jun 2017 4:05 p.m. PST

Looks sweet! The Sherman's luck had to give out.

Tigerjlm20 Jun 2017 4:43 a.m. PST

@Big Red – I think the game took 2-3 weeks to finish (10 turns) We had a couple spans of time where individuals got busy with other things. There were times where we would whip through 2-3 turns and others where it took a day or two to get through 1 players turn.

We did this because my Dad and I live relatively close but find it hard to get together regularly to play due to work and family life. My brother lives across the country. I found this site dicelog.com that allows you to send dieRolls to others email. We just had the GameMaster make all the rolls for now though, since the players weren't privy to all the relevant info.

So here is the rules setup for this format:
1. You will both roll die to see which affiliation you will be. U.S. – even, German – odd
2. You will both be given different missions or objectives, not known by your opponent.
3. You will be assigned a specific number of troops and or vehicles unknown to your opponent.
4. You will be given a map and or view of the area you currently occupy, but there will be no aerial view.
5. Upon request, you will receive 1 view each turn from your leader and 1 other . Or 1 regular view from your leader and another with binoculars from your leader. You may give up 2 inches of movement for each extra view request.
6. When enemy receive fire from your troops, you will receive some kind of visual report which may or may not tell you the result of your fire. Dead in most cases will be obvious unless they fall behind cover.
7. When an enemy infantry or vehicles approach a friendly unit, you may be notified of a sound approaching you, depending on distance and type of noise.
8. Infantry may use stealth movement to conceal the sound of footsteps or other possible noises from their movement. The cost is 1/2 movement per action.
9. In any case of movement by enemy not seen in views, but obviously would be, you will be notified of the movement. You will be supplied with some information of the movement but not necessarily all the exact information of the movement. This is determined by many factors including terrain, numbers and speed.

This was only our second go so we are still figuring out what works and what doesn't.

@JMcCarroll – Yeah, that Sherman was extremely lucky.

Tigerjlm20 Jun 2017 9:12 a.m. PST

FYI, Easy Eights Battleground WWII was the base rules that were used

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