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"Suggestions for WWI ground war rules " Topic


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714 hits since 16 Jun 2017
©1994-2017 Bill Armintrout
Comments or corrections?

Zookie Inactive Member16 Jun 2017 4:19 p.m. PST

I am looking for a good rule set for 2mm to 6mm where each stand is somewhere between a squad to company and could play battalion to regiment sized games.

Zookie Inactive Member16 Jun 2017 4:19 p.m. PST

I am looking for a good rule set for 2mm to 6mm where each stand is somewhere between a squad to company and could play battalion to regiment sized games.

Personal logo herkybird Supporting Member of TMP16 Jun 2017 4:30 p.m. PST

WW1 Spearhead seem popular, even I have played it!http://www.greatwarspearhead.com/

Zookie Inactive Member16 Jun 2017 4:49 p.m. PST

I though the scale of spearhead was really big. Division and corps level. Is this not the case?

Sundance16 Jun 2017 6:53 p.m. PST

Over There by Nick Yankosky. Companies are typically around 10 castings.

alan lockhart Supporting Member of TMP16 Jun 2017 11:59 p.m. PST

Crush the Kaiser should do nicely if you use 6mm.

rmaker17 Jun 2017 1:14 p.m. PST

Greg Novak's Over the Top from GDW. Officially OOP with the demise of the publisher, but there are still a fair number of copies in the distribution system.

Wargamer Blue17 Jun 2017 1:18 p.m. PST

Also have a look at Square Bashing from Peter Pig. A stand is a company. It plays on a 3x4 grid map so movement and firing are easy to do.

Slave2Gaming Supporting Member of TMP17 Jun 2017 9:03 p.m. PST

G'day Zookie,

We're working on some rules for this Genre to go along with our 18mm range, but they wouldn't be too hard to change to the scale that you are talking about.

If you are interested in being apart of the Beta test size of the game, email me at slavemaster@slave2gaming.com

Cheers

bgbboogie Inactive Member18 Jun 2017 6:05 a.m. PST

we are making our own being ex mil guys, worked well on our first game. Mons same casualties same results.

womble67 Supporting Member of TMP19 Jun 2017 1:38 a.m. PST

I would recommend World War I Rules Rapid Fire Rules Adaptations. Hope it helps.

As always, comments are appreciated.

Take care

Andy

monk2002uk20 Jun 2017 8:37 a.m. PST

Which ruleset will depend, to some degree, on what you would like to get out of the games. WW1 battlefields were much more compressed than WW2. Unit frontages were much less, by a quantum. A WW1 company would have the same frontage, roughly, as a WW2 platoon for example. This makes WW2 rules unsuitable unless heavily modified. The exception will be where you are really familiar with a WW2 ruleset and just want something that allows WW1 figures to be used instead of their WW2 counterparts.

At one stand per squad level, consider using Crossfire. Ground scale is not an issue and the fire/movement tactics work perfectly well. No turns or measuring are added bonuses in my experience. You can get a flavour of an early war game here:

link

At one stand per platoon level, there is Crush the Kaiser as Alan mentioned. I haven't played it but have seen it being played. Looked absolutely fine.

At one stand per company level, there is Great War Spearhead (GWSH) and Square Bashing.

In all cases, the number of stands on table will be approximately the same. GWSH isn't 'really big' in this respect but can scale up to multiple armies (if you have enough tables ;-). See this link for an example of a really big game (not recommended for the faint hearted):

link

Most GWSH games are around one division per side (but covering the same frontage as a brigade of their WW2 counterparts).

If you want fewer figures in total then it might be better to consider a skirmish level. Otherwise you loose the flavour of how WW1 units had to manoeuvre in close proximity to their neighbours and with the concern of long distance (i.e. well off-table) weapons systems.

Robert

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