The club had a large table set up for a WW1 in Palestine game, but the GM was unable to make our last Monday night. So I threw together a fast game set in the Old West using the table before the trenches go in. The African villages were close enough to Mexican style and the old fort was a Spanish ruin in this game. This was a quick "throw together" type game. The scenario was very loose as I had no picture of the table to reference beforehand. But the game went down to the wire and was decided on the last turn.
The scenario is set during a Range War. Various factions converging on the town and old fort for two wagon loads of shiny new Army rifles. Meanwhile the cavalry are headed to town to quell the violence and protect the guns. There were 9 factions of Cow herders, sheep herders, US Infantry, Cavalry, lawmen, Indians, and outlaws. Each player had two gangs of between 8 and 10, some having a leader in addition. The rules were "Rampant Colonialism" from Flagship Games.
The Cavalry lost half their troops by Turn 3 as did one band of Lawmen. Then the fighting got serious. The outlaws kept out of the fray, swooping in at the end to grab one wagon from the infantry and make off with it. The Indians grabbed the second and got away, albeit just barely. The forces of law and order suffered a significant defeat.
It was my first time out with the rules and there were a few mistakes made (missed the "shaken shoot with half dice" for example) but mistakes applied evenly average out so no harm done. Overall everyone (including my 15YO daughter) had a grand time.
The Table, West End:
The Table, East End:
Action Shots:
Here come the US infantry:
US Cavalry:
The "Spanish" fort, complete with wagon:
Outlaws approach the village having despatched the cavalry:
Fight for the fort:
The Infantry's last stand in the village:
Outlaws and hired hands moving forward to take the Spanish fort: