Help support TMP


"Tracked vs. Hover" Topic


20 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Remember that you can Stifle members so that you don't have to read their posts.

For more information, see the TMP FAQ.


Back to the Blogs of War Message Board

Back to the 15mm Sci-Fi Message Board


Areas of Interest

General
Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset

Tin Soldiers in Action


Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article


Featured Profile Article

Instant Mix Epoxy

Personal logo Editor in Chief Bill The Editor of TMP Fezian learns to pay attention to all of the details when buying two-part epoxy...


Current Poll


1,185 hits since 28 May 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Buckeye AKA Darryl28 May 2017 6:07 p.m. PST

A bit of a blog post…what would you choose for sci-fi gaming, tracked or hover tanks:

link

Mako1128 May 2017 6:26 p.m. PST

Anti-Grav, but that's just me.

Ragbones28 May 2017 6:28 p.m. PST

They're both really nice looking models but I prefer the tracked version.

gundog28 May 2017 7:13 p.m. PST

Tracked for me as well. I thought these were designed for 1946, or some such.

War Monkey28 May 2017 7:15 p.m. PST

I would go hover only because I could use them for playing Hammer's Slammers.

Coyotepunc and Hatshepsuut28 May 2017 7:57 p.m. PST

I would need to know the technology paradigm for the forces involved… while 2300 AD has basically similar technology across the board, Fifth Frontier War can involve ground forces still at the pre-industrial level.

TheBeast Supporting Member of TMP28 May 2017 9:09 p.m. PST

Both.

Small number of nimble, hi-tech aggressors vs simple, plodding locals.

Blowers as we know them are a bit fiddly, but 'hi-tech' future would probably make them THE thing. Right engines and conformal air bodies, and they could be the equivalent of gravs, though not those, in my eyes.

Doug

D A THB28 May 2017 10:09 p.m. PST

I'd like both as I would assume that they would have advantages in different environments.

ZULUPAUL Supporting Member of TMP29 May 2017 3:02 a.m. PST

Tracked for me, never cared for hovercraft.

stephen m29 May 2017 4:57 a.m. PST

I was reading a site on the Vietnam brown water Navy and it mentioned something I hadn't thought about. The PACV (Patrol Air Cushion Vehicle) was very fast and could get where needed soon BUT it was hellishly noisy. You would be know to be coming, no surprise. So given that in any game system it would make itself known far in advance. I know tracked vehicles are loud but as soon as these enter the game there could be no "hidden" deployment.

Lion in the Stars29 May 2017 5:03 a.m. PST

That particular model, tracked. Skirts look funny on that model.

Personally, I like things like the "thunderbirds" from Shadowrun:

For a major scifi hovertank, I want something that looks like it can actually fly. I've been kicking around an idea, but I don't have the computer drafting skills to get it out of my head and into a model.

Frederick Supporting Member of TMP29 May 2017 5:30 a.m. PST

Both look great – for near-modern I like the tracks, for a little further ahead in the future I think that the hover version would be more suitable

As to which would be more practical, as noted depends a lot on how the hover system works – if it is noisy fiddly fans, not so much of an advantage, but tracks are not exactly maintenance light either, as the ex-tankers among us can attest to

Rudysnelson29 May 2017 9:48 a.m. PST

I do not regard hover as anti-grav. The stability principles are different. Tracks would be better than hover, in mountains, forest and other irregular terrain. I have crossed water in both tracks and hover craft. Both will do the job but hover is faster. Hover would be better in sandy deserts but not rocky ones. In summary tracks would be better in more terrain types. From a production cost level, tracks are cheaper and easier to produce.

Anti-grav uses different concepts and should be effective over all terrain types. The down side is that they are expensive to produce and maintain.

vicmagpa129 May 2017 10:50 a.m. PST

I look at it in a different point of view. The planet you are trying to conquer may have high gravitational fluxes. rendering grav vehicles inpractible. acv are great except in high winds planetary environment. Tracked at good except in high gravity worlds. But in a production point of view. Tracks are easier and more accessible to most environments.

Maxim C Gatling30 May 2017 2:28 p.m. PST

Anti-Grav

They're just cool.

Zhodani tanks….

The G Dog Fezian31 May 2017 5:14 a.m. PST

If you are thinking for low-mid tech forces – either could work depending on the setting.

I like the tracked one slightly more, but both look really good.

Howler31 May 2017 8:46 p.m. PST

From the two choices I'd go tracked

Twoball Cane01 Jun 2017 5:59 p.m. PST

For that tank….tracked.

BlackWidowPilot Fezian01 Jun 2017 9:08 p.m. PST

All of the above. It's sci-fi, and tech will vary from faction to faction, world to world, force to force. Hell, for me, that's half the fun… evil grin


Leland R. Erickson
Metal Express
silent-death.mx

infojunky01 Jun 2017 10:59 p.m. PST

Landspeeders, honestly that is what gets me going.

Sorry - only verified members can post on the forums.