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"Cepheus Engine" Topic


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409 hits since 21 May 2017
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Comments or corrections?

gidsy71 Inactive Member21 May 2017 2:46 a.m. PST

What is Cepheus Engine?

Personal logo mrwigglesworth Supporting Member of TMP21 May 2017 3:06 a.m. PST

The Traveller RPG system I believe. 2D6

gidsy71 Inactive Member21 May 2017 3:32 a.m. PST

The reason I ask is that I'm tempted by the Solo rules version. Is it usable with the Mongoose version, or Classic Traveller?

Personal logo mrwigglesworth Supporting Member of TMP21 May 2017 3:38 a.m. PST

Check RPGNOW for rules and reviews.

fullerena21 May 2017 5:38 a.m. PST

It basically is the Mongoose version, IIRC, and if you're into Classic you can usually bang Mongoose stuff into shape without too much trouble.

GypsyComet21 May 2017 6:05 p.m. PST

It is based strongly on the OGL components of Mongoose Traveller v1.

infojunky27 May 2017 3:20 p.m. PST

And the OGL parts of T20…

Also Note the CE rules are pay what you want…

Mako11 Supporting Member of TMP Inactive Member27 May 2017 8:19 p.m. PST

What are the differences, and similarities to the original, CT rules?

Why would you want the Cepheus rules over the original ones, other than perhaps a more cleaned up (fixing the errata from the original rules) version of them?

David Johansen27 May 2017 8:51 p.m. PST

I think the issue is that Mongoose changed the third party licensing agreement with their second edition. This left many people not wanting to work with them. That's my understanding of it anyhow.

infojunky28 May 2017 9:52 p.m. PST

CE uses a a fusion between CT's character Generation and MgT's. In that Background skills and the selection of the Service service skills all as zero level skills then bulk of the careers are right out of CT.

CE uses a hybred of MgT's skill system that works out to something looking like MT. But it isn't too far off the 8+ system that lots of people use for CT.

But the real Big point of the comparisons is the gross modularity of the rules set. Which is one of the big points of CT as well. Thus all the modular bits of can be switched in and out with little effort.

The other big thing is CE is fully OGL, so as people want they can both write Game modules and rules Models as they see fit.

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