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"SBCT: Company Battle Position Defense and Tactical Vignettes" Topic

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Jozis Tin Man19 May 2017 4:04 p.m. PST

Latest installment: link

Any and all feedback is welcome, I am experimenting with 5Core Company Comander.

Also has link to Tactical Vignettes from Armor Magazine you may enjoy.

Lion in the Stars21 May 2017 2:24 a.m. PST

While I did say that Strykers are trucks, they are armored to take 14.5mm weapons fire (with the applique panels). Not that most Russian formations will be leading with guns that small…

As far as 120mm ammo goes, the Soltam K6/M120 in a Stryker can shoot a GPS-guided M395, WP smoke, HE, . There's also the M984 DPICM cluster round, but I'm not sure how many rounds are carried. The M1129 only carries 48 shells for the 120mm (and 77 rounds of 60mm in the company trucks, 35 rounds of 81mm in the battalion trucks, or an additional 12 rounds of 120mm in the RSTA scout trucks), and doesn't have enough crew to run both mortars at the same time.

There are other rounds that are good against vehicles, but they're not in the current US Army inventory.
* The Swedes have a round called the Strix, it's an Imaging IR-guided top-attack round.
* The Israelis have built an improvement on the US GPS-guided M395 that is both GPS and laser guided, the GMM-120.

My favorite small-force scenario is from James Cobb's short story, CAV, which first appeared in the COMBAT collection. It features a single recon section consisting of one manned vehicle with a 4-man dismount team and two gun-drone ground vehicles. It also has a small VTOL UAV. That Cav Scout section faces off against a battalion of troops!

Jozis Tin Man21 May 2017 3:55 p.m. PST

Thanks, Lion! I appreciate your input, please keep it up!
The ICV's seemed to work best under cover in this environment, facing off against 125mm main guns and 30mm auto cannons. I did a little looking, and the best use of the 120mm mortars in this scenario I think would be to lay smoke on the OPFOR overwatch positions, forcing them to move if they are to continue to cover the moving element.

Ivan suggested I use part of the rules I forgot. The Infantry squads can "hide" and then popup in their own turn and fire. They will be subject to reaction fire, but under the rules that will only be shock dice and not kill dice.

I am going to rerun the scenario with those changes and see how it goes. After that, I will add an TOW platoon, and then try swapping a rifle platoon with a platoon of M1A2's and see what difference that makes…

Lion in the Stars21 May 2017 10:22 p.m. PST

My "problem" is that my friend the Stryker officer has only told me stories of his Afghanistan deployment, so I'm not sure how the Stryker units would handle a peer competitor like the Russians or Chinese.

Strykers are basically fast-moving leg infantry with built-in transport, instead of true leg infantry that has to beg/borrow/steal transport from somewhere else.

It's a real shame that the MGS turned out to be a piece of crap (a full team of engineers from GDLS couldn't keep the MGS turrets working during my friend's deployment, which is why the MGS has gone from 3 per company (27 per brigade) to 10 per Brigade in an attempt to keep them working without needing as many mechanics.

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