"TMWWBK Rules Question" Topic
4 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.
For more information, see the TMP FAQ.
Back to the 19th Century Discussion Message Board
Areas of Interest19th Century
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Showcase ArticleThe Acolyte Vampires return - based, now, and ready for the game table.
Featured Workbench ArticleHaving scratchbuilt a flying monitor, dampfpanzerwagon now paints and bases the model.
Current Poll
Featured Book Review
|
Rhingyll | 18 May 2017 9:55 a.m. PST |
Can a tribal unit that has gone to ground stand up and fire if it passes an activation test or does it have to use it's free move to stand up and then on the next turn pass the activation test to fire? |
sjwalker38 | 18 May 2017 11:37 a.m. PST |
That's a good question. A unit can only make one action per turn, so the order would be 'Fire', requiring a successful test in order to do so, and losing its GTG status – they don't need to stand up first. But, what if the unit fails the test? They cannot fire but do they remain hunkered down with the benefit of GTG? We've played it that, in this case, they lose the GTG status (as the move is a free action) in getting up but while doing so weren't fast enough to get the shot in during the same turn. |
Oh Bugger | 18 May 2017 2:34 p.m. PST |
I'm more inclined to think that as they fail the shoot test they remain GTG on the basis that the order was ignored. But either option would work. |
GildasFacit | 19 May 2017 7:59 a.m. PST |
I played a game recently and they allowed firing from GtoG – in this case the shooters were Boers who used that tactic as the norm in reality. |
|