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"40k 8th Edition: May 18 Community Updates - Vehicles" Topic

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796 hits since 18 May 2017
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Judge Doug Inactive Member18 May 2017 8:24 a.m. PST

New Warhammer 40,000: Vehicles

from link

nvdoyle18 May 2017 9:04 a.m. PST

Okay, while I like the normalization of stat lines, I'll miss the armor facings. Yes, it's a loss of realism, but I don't think I'll mourn it too badly. But it does remove the maneuvering to keep the rear away from the enemy/get around behind the vehicle tactics.

GT3000 Inactive Member18 May 2017 9:22 a.m. PST

You could always houserule -1T and -2T for your respective faces but we'll see if they're really out by the time we get the rules.

The Beast Rampant18 May 2017 9:27 a.m. PST

Yes, with no differentiated fire arcs and armor facings, I am quite disappointed. I wasn't really prepared for vehicles with no more granularity than 2nd edition Epic.

I don't have a problem with monsters and walkers working this way, but tanks…?

PMC31718 May 2017 9:36 a.m. PST

Works for me. Looking forwards to having my armour be able to respond to infantry by actively trying to run them over rather than just sit there and take Power Klaws to the engine blocks.

Personal logo Pictors Studio Sponsoring Member of TMP18 May 2017 9:47 a.m. PST

That is nice that they can fight. I like GT3000's idea of modifying the toughness for rear and side shots on some vehicles. We will probably use that.

28mm Fanatik18 May 2017 10:17 a.m. PST

It takes some getting used to but I have no problem with no armor facings. The relative armor values of Front, Side and Rear have all been abstracted and averaged into the vehicle's Toughness and number of Wounds. It simplifies the game and makes it play quicker.

The Beast Rampant18 May 2017 10:27 a.m. PST

It's a poor trade-off. I have no interest in playing gigantic battles with a parking lot of tanks- that's what Epic is/was for- so I can't imagine it would have made THAT much difference.

The idiotic removal of the movement stat from 3rd didn't "speed up play". You still have to measure, and if it took you that long to memorize less movement stats than you have fingers on one hand, you need to go back to playing Candyland.

The loss of detail is disappointing. But whatever, I've never been much for vehicles, anyway.

PMC31718 May 2017 10:44 a.m. PST

I suspect that, even if the main rules don't cover it, a house rule for "-1T on the side and -2 on the rear" is a relatively easy fix even if it is a problem.

Certain vehicles (Demolishers, perhaps) might even only have -1T on the rear.

Mithmee Supporting Member of TMP18 May 2017 7:57 p.m. PST

Well there will be players who will attempt to field nothing but vehicles in 8th Edition, think:

Armor Companies or Armor Battalions

Plus there will be a Detachment that would allow them to do this.

I do not think that would be a good force since a Combined Arms approach will always be proven to be better.

Plus except for certain vehicles most vehicles will not last much pass the 2nd turn due to the weapon power that their opponents will be bringing to the table.

Plus if you play on a table that is lacking terrain many would be gone by the end of turn one.

The thing is it will take 2-3 weapons firing at one vehicle.

So the days of you shooting your Tau Railgun and destroying your opponents big nasty vehicle with one shot will be gone.

Plus with the new way shooting Strength against Toughness in 8th Edition a Strength 5 weapon only needs a 5+ instead of the old 6+ to wound and just might come with a -1 Armor save as well.

So Heavy Bolters, Multi-Lasers, Scatter Lasers and Shuriken Cannons are getting a boost and they are all will have multiple attacks.

Oh and Twin-Link is gone as well so expect to see Eldar Warwalkers with dual Scatter Lasers or Shuriken Cannons.

Plus I am interested in just what the Ork Loota weapon will be like because a unit of 10 Lootas will make short work of most vehicles.

The only good thing is that they will be BS 5+.

Personal logo Pictors Studio Sponsoring Member of TMP19 May 2017 12:32 p.m. PST

"So the days of you shooting your Tau Railgun and destroying your opponents big nasty vehicle with one shot will be gone."

That is true but in the new rules something like a Tau Railgun might seriously diminish the attack capability of a lot of the vehicles.

If it is anything like the charts in AoS most of the big stuff will be a lot weaker after it takes a significant number of hits. Not dead, certainly, but not anywhere near the threat level where it started the game.

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