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"Recommendations for WW2 Fast Play?" Topic


17 Posts

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867 hits since 17 May 2017
©1994-2017 Bill Armintrout
Comments or corrections?

jefferysl17 May 2017 4:21 p.m. PST

I recently played Nordic Weasel's Laserstorm (6mm sci-fi) and was impressed. It allowed Battalion sized battles to be played in an afternoon and was just a blast. I would like to find a set of game rules for WW2 that would allow similar scaled (one model=one vehicle, one base of infantry=1 squad) battles to be fought with multiple players over 8 hours and allow a large number of models to be put on the table. A sequence of play that is immersive for multiple players is important. Any suggestions?

Personal logo Ed the Two Hour Wargames guy Sponsoring Member of TMP17 May 2017 4:55 p.m. PST

NUTS Big Battles.

Here's detailed info on how it plays.

Part One then follow the links.

link

chuck05 Supporting Member of TMP Fezian17 May 2017 5:42 p.m. PST

We've played big games with multiple players using Blitzkrieg commander II. It has a couple of issues but is otherwise a fun game.

RetroBoom Inactive Member17 May 2017 5:44 p.m. PST

Five core company command

Personal logo Extra Crispy Sponsoring Member of TMP17 May 2017 7:21 p.m. PST

Why not write up stats for Laserstorm and have at it?

Martin Rapier17 May 2017 10:32 p.m. PST

If you like Weasels rules, the 5Core Company Command.

VVV reply18 May 2017 1:16 a.m. PST

Blitzkrieg Commander
link

womble67 Supporting Member of TMP18 May 2017 3:04 a.m. PST

I would recommend Rapid Fire Rules or Blitzkrieg Commander Rules. Hope it helps.

As always, comments are appreciated.

Take care

Andy

redbanner414518 May 2017 6:05 a.m. PST

My favorite at that scale is Fireball Forward but I would not recommend it for 8 hours with multiple players. It works great with up to 4 or 5 players for a 3 hour game, anything more would bore some players because the play sequence is activate one unit at a time.

NKL AeroTom18 May 2017 7:09 a.m. PST

Ostfront is designed for fast play and large scale, with 1 vehicle = 1 vehicle and infantry deployed in squads.

Quick fire rules are free:
link

Main rules are here:
link

surdu2005 Sponsoring Member of TMP18 May 2017 8:29 a.m. PST

Take a look at Combat Patrol(TM): WWII. The Web site has a bunch of tutorial videos that will explain what makes it interesting, unique, and streamlined.

bucksurdu.com/blog/?p=3350

Personal logo wrgmr1 Supporting Member of TMP18 May 2017 11:22 a.m. PST

Rapid Fire can accommodate large battle 5 or 6 battalions a side and be completed in 3 to 4 hours.

Marc33594 Supporting Member of TMP18 May 2017 11:26 a.m. PST

In Rapid Fire one vehicle does equal 5 but the rules were developed from a skirmish set and I have had no problems playing it at different scales to include 1 vehicle equally 1. Highly recommended. There is a third edition in the works.

Lee49418 May 2017 3:44 p.m. PST

My rules. Skirmish Action. Can easily accommodate 8-10 even 12 people. Company sized battles can be fought in a couple of hours. We did a recreation of the final battle from the movie Saving Pricate Ryan at Cokd Wars. 10 people played (each commanded a squad or AFV.) and the game took less than 3 hours to finish. And yes Private Ryan lived. Cheers!

Thomas Thomas Supporting Member of TMP19 May 2017 11:25 a.m. PST

A Battalion sized battle at 1-1 would involve a lot of models. A WWII tank battalion can have over 75 vehicles. A Battalion of INF can have 40 or so squad stands. I assume you have a lot of players handy. I agree that you need some quick play rules with an interactive sequence of play to keep things moving. Do you have players that can devote 8 hours to a game and lots of them?

Most people do Battalion level games with platoons as the atomic unit (so a tank battalion is more like 15 vehicles). That's why you got lots of recommendations for Rapid Fire type games (I would of recommend Combat Command but it uses platoons as the atomic unit – it is fast play and interactive). Others have suggested essentially skirmish level systems but they will crack trying to put a battalion on the board – they do get closer to the 1-1 you specified.

IF 1-1 is an absolute requirement you may wish to scale back to company level games.

Thomas J. Thomas
Fame and Glory games

jefferysl21 May 2017 9:04 a.m. PST

Thanks folks for the replies. I am working my way through the recommendations, but might go with Extra Crispy's idea. Thomas Thomas, you're right on…not sure if WW2 Battalion level games are possible at the scale I like to game at. Probably have to play with reinforced Companies. Thanks again.

Thomas Thomas Supporting Member of TMP22 May 2017 1:09 p.m. PST

Did not mean to be discouraging – just realistic.

Good Gaming to you.

TomT

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