D6 Junkie | 16 May 2017 3:53 p.m. PST |
Yesterday, Glenn and I tried out Pikeman's Lament at Discover Games. 40 points each. There quite a few subtle differences between it and Lion Rampant. Good and Bad things happen if you roll 2 or 12 to activate a uni. There are three types of cavalry, Trotters, Gallopers and Dragoons, all with their perks and drawbacks.This is defiantly a shooting game and artillery can lay a pounding. But Pikes and Forlorn Hopes can be very nasty! There is a also a loose campaign system that follows your force commander. Two thumbs up from me and Glenn.
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Coyotepunc and Hatshepsuut | 16 May 2017 4:19 p.m. PST |
Can you expand on the effectiveness of artillery? My read-through of the rules made it seem less spectacular than a Shot unit. I have my first game (hopefully) Satyrday. |
D6 Junkie | 16 May 2017 7:05 p.m. PST |
Regiment Gun(we didn't use) 6 figs throws 12 dice range? Field Gun 6 points No move just pivot range 48in throws 12 dice 3+ to hit I got chewed up by a pair of them |
Coyotepunc and Hatshepsuut | 16 May 2017 7:57 p.m. PST |
Ah, I see. Field Guns are monsters. I was looking at the regimental guns o.0 |
Big Red | 17 May 2017 8:10 a.m. PST |
Lovely looking game! In my limited experience, Field Guns tend to upset the balance in skirmish or semi-skirmish games. |
Codsticker | 18 May 2017 9:08 p.m. PST |
In my limited experience, Field Guns tend to upset the balance in skirmish or semi-skirmish games. That has been my impression as well. The guns are probably best reserved for special scenarios, perhaps a force assaulting a smaller company in a defended position. |
steamingdave47 | 18 May 2017 11:56 p.m. PST |
We rarely use guns in our game. Activation is a quite difficult (from memory, needs 8 on two D6). In the one game we had a field gun, it fired twice in the whole game and was overrun by cavalry. Dragoons are the boys to have in this game- historically realistic for skirmish type actions and, they move fast, shooring is OK, especially if they are not faced by proper shotte, and they have a useful evade rule if charged by superior melee types. Great fun game, although it upsets some of the purists of the period. |
Codsticker | 21 May 2017 1:22 p.m. PST |
Great fun game, although it upsets some of the purists of the period. Lol… just leave your pikes at home and they should have no problems. |
Royal Marine | 20 Aug 2017 2:31 a.m. PST |
Regimental guns have a range of 18" and can move, Field guns can't move but have a range of 48", both with a 90 degree firing arc from the muzzle. If caught by them it is not good news but they can be flanked by a determined opponent and then it is not good news of the gunners. Tactics, tactics, tactics. |