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"First try at Pikeman's Lament" Topic


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1,303 hits since 16 May 2017
©1994-2024 Bill Armintrout
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D6 Junkie16 May 2017 3:53 p.m. PST

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Yesterday, Glenn and I tried out Pikeman's Lament at Discover Games. 40 points each. There quite a few subtle differences between it and Lion Rampant. Good and Bad things happen if you roll 2 or 12 to activate a uni. There are three types of cavalry, Trotters, Gallopers and Dragoons, all with their perks and drawbacks.This is defiantly a shooting game and artillery can lay a pounding. But Pikes and Forlorn Hopes can be very nasty! There is a also a loose campaign system that follows your force commander. Two thumbs up from me and Glenn.
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Coyotepunc and Hatshepsuut16 May 2017 4:19 p.m. PST

Can you expand on the effectiveness of artillery? My read-through of the rules made it seem less spectacular than a Shot unit. I have my first game (hopefully) Satyrday.

D6 Junkie16 May 2017 7:05 p.m. PST

Regiment Gun(we didn't use)
6 figs
throws 12 dice
range?

Field Gun 6 points
No move just pivot
range 48in
throws 12 dice 3+ to hit
I got chewed up by a pair of them

Coyotepunc and Hatshepsuut16 May 2017 7:57 p.m. PST

Ah, I see. Field Guns are monsters. I was looking at the regimental guns o.0

Big Red Supporting Member of TMP17 May 2017 8:10 a.m. PST

Lovely looking game!

In my limited experience, Field Guns tend to upset the balance in skirmish or semi-skirmish games.

Codsticker18 May 2017 9:08 p.m. PST

In my limited experience, Field Guns tend to upset the balance in skirmish or semi-skirmish games.

That has been my impression as well. The guns are probably best reserved for special scenarios, perhaps a force assaulting a smaller company in a defended position.

steamingdave4718 May 2017 11:56 p.m. PST

We rarely use guns in our game. Activation is a quite difficult (from memory, needs 8 on two D6). In the one game we had a field gun, it fired twice in the whole game and was overrun by cavalry. Dragoons are the boys to have in this game- historically realistic for skirmish type actions and, they move fast, shooring is OK, especially if they are not faced by proper shotte, and they have a useful evade rule if charged by superior melee types.
Great fun game, although it upsets some of the purists of the period.

Codsticker21 May 2017 1:22 p.m. PST

Great fun game, although it upsets some of the purists of the period.

Lol… just leave your pikes at home and they should have no problems.

Royal Marine20 Aug 2017 2:31 a.m. PST

Regimental guns have a range of 18" and can move, Field guns can't move but have a range of 48", both with a 90 degree firing arc from the muzzle. If caught by them it is not good news but they can be flanked by a determined opponent and then it is not good news of the gunners.

Tactics, tactics, tactics.

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