Extra Crispy | 16 May 2017 6:56 a.m. PST |
I'm testing how my rules handle large armor forces (20+ tanks per side) so I have a table set up for 6mm troops. Just simple solo play testing for now. Not basic but not what I would do for a game with guests. Still, not bad looking I think.
Link to a gallery with loads of close ups: link |
RetroBoom | 16 May 2017 7:34 a.m. PST |
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mwindsorfw | 16 May 2017 7:53 a.m. PST |
Looks like open country with enough variation to get a good test of tank rules. |
Rich Bliss | 16 May 2017 10:02 a.m. PST |
I keep,looking for the O.G.R.E. Where is it hiding? |
Extra Crispy | 16 May 2017 11:49 a.m. PST |
O.G.R.E. has learned the first lesson of not being seen. Do not stand up. |
Mako11 | 16 May 2017 12:07 p.m. PST |
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Micman | 16 May 2017 12:45 p.m. PST |
Nice work. good luck with the rules. |
Allen57 | 16 May 2017 2:03 p.m. PST |
Your terrain set up is excellent. If this is what you throw together for a test what do you do for a game with guests? |
Extra Crispy | 16 May 2017 2:30 p.m. PST |
If it's a game "for real" I just add a lot more "bits." Gardens and fields, for example. I would put city ties under the two major urban centers. Hedges. There would probably be some dirt roads/paths. Just anything to break up the open terrain (it would still play "flat" just not look that way). |
wolvermonkey | 16 May 2017 2:34 p.m. PST |
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Zeelow | 16 May 2017 3:43 p.m. PST |
!! |
Norman D Landings | 17 May 2017 7:47 p.m. PST |
Looks idyllic. Bet you can't wait to churn it to a blasted wasteland of mud and rubble! Little touch that I really like: wooded areas on hills. Always disliked the artificial convention that woods are Woods and hills are Hills and ne'er the twain shall meet. |
Capt Flash | 25 May 2017 10:15 p.m. PST |
Looks good. It's great to see some finished boards. I've a long way to go but at least I'm getting games in. 😁 |
Legion 4 | 28 May 2017 3:02 p.m. PST |
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