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"My Full Thrust/GZG Fleet" Topic


11 Posts

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1,541 hits since 12 May 2017
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Personal logo MrHarold Sponsoring Member of TMP12 May 2017 3:49 p.m. PST

Using the "crusty" ships but represent my human fleet…

Looking forward to my first game next week!

Fleet

Salvage Ship

Two fighter wings intercept a salvage ship that has recovered a lost research vessel from an asteroid field…

Fleet Carrier

The fleet carrier group

Micman Supporting Member of TMP12 May 2017 4:11 p.m. PST

Nice work on the fleet. Enjoy!

Zeelow12 May 2017 5:12 p.m. PST

Great work, Mr. H. To my old eyes the fleet is glowing in space. Hah! Love it!

Capt. Zeelow, Retired Space Jockey

TheBeast Supporting Member of TMP12 May 2017 7:07 p.m. PST

Subtle, yet 'buyable', as in really sells as starships waiting to put someone in harm's way.

I'd say you have the battle half won.

Doug

Personal logo MrHarold Sponsoring Member of TMP12 May 2017 8:05 p.m. PST

Thanks everyone :)

Oberlindes Sol LIC Supporting Member of TMP13 May 2017 1:17 p.m. PST

Nice work!

Khusrau14 May 2017 4:23 p.m. PST

I really like those, very cool paint scheme beautifully executed.

TheBeast Supporting Member of TMP26 May 2017 10:43 a.m. PST

Inquiring minds want to know how the battle went. ;->=

Doug

Tim White26 May 2017 1:59 p.m. PST

Great painting!

Personal logo MrHarold Sponsoring Member of TMP26 May 2017 6:38 p.m. PST

Thanks!

The battle went… OK :) We used the SSDs from the mechaworld.de starter set, but only a couple of ships. My ships had more thrust but not nearly as much armor or weaponry so I was taken out pretty quick in the straight up fight.

We're working on making some terrain and i've been mulling over how I can use the thrust advantage with cinematic movement. If you have any suggestions please pass along :)

TheBeast Supporting Member of TMP27 May 2017 7:02 a.m. PST

Might give a try with smaller MU's, assuming you were using inches. In the same board, the difference between them, and say, CM's, can be surprising as you're able to get more breathing room on the same sized table.

Natch, if you're in ships that take damage quicker, there's no substitute for experience to build 'finesse' as opposed to the blunt force of ESU or especially NSL.

Was one side SML-heavy? I also tend to find if I've fast ships AND SML's, basically the FSE model, the slower ships' predictability can be telling.

Note, I'm a fanboy, not an expert. I get my clock regularly cleaned the few chances I get to play. ;->=

Doug

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