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"Code Zero, 32mm sci-fi miniatures" Topic


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Shinlocke12 May 2017 2:34 p.m. PST

We have relaunched our miniatures Kickstarter for Code Zero and are now funded.

Code Zero is a 32mm miniatures skirmish game set in a futuristic alternate universe. Players take control of a small squad of troops, broken up into fireteams, competing with each other to achieve one or several objectives and complete their mission. These combat situations usually take place within a theater of war, on the borders along the core worlds of various factions. These dangerous worlds and systems which are on the outskirts of secured core sectors are known as Code Zero's. The owners of the territories tend to change hands monthly since many of them are inhabited by second class citizens, those trying to survive and make a living in harsh future.

Code Zero is designed to create a cinematic feel of gameplay, while reflecting the dynamic ebb and flow of the battle that can happen within any given engagement. We do this by utilizing an action/reaction system, allowing both players to interact in a method keeping everyone engrossed with the battle. Utilizing alternate activations along with a different method to resolve reactions this can create some unique situations

For this Kickstarter we are focusing on expanding and growing the miniatures line as we continue developing the game. The first of our miniatures for this universe are digitally sculpted, 3d printed and cast in high quality resin.

There are 3 fireteams unlocked consisting of 14 miniatures. We also have another miniature finishing up sculpting to add to the Kickstarter as well.

Here are some examples of the miniatures we have been casting. Nick Wirtz who is also known as SpiralingCadaver on various forums has painted up some of the miniatures for us. He created a blog with the process along with the review of the casted miniatures he painted. You can check them out here.

Here are also some other works in progress of a couple miniatures being painted up as well.

The size comparison for the miniatures. They are 32mm from the base of feet to eye level. From left to right: Wild West Exodus, Infinity, Code Zero, WH40K, WarmaHorde

Redroom12 May 2017 5:54 p.m. PST

nice looking minis

Lion in the Stars14 May 2017 3:11 a.m. PST

Any chance of weapons sprures? Really like the guns the horned faction is packing!

David Johansen14 May 2017 1:33 p.m. PST

Looks cool, 32mm, won't be buying it.

Shinlocke14 May 2017 5:56 p.m. PST

nice looking minis
Thank you!

Any chance of weapons sprures? Really like the guns the horned faction is packing!
Yes there will be a weapon sprue. It will most likely contain 4 rifles and 1 sniper rifle. We're designing a terrain piece that is basically a weapon rack/case. The weapons go with the rack.

Looks cool, 32mm, won't be buying it.
What scale of miniatures do you game with or rather, what games/lines since scale varies.

Guthroth14 May 2017 11:36 p.m. PST

Scale aside, what outs me off is the fact that only Beta rules are on offer. When and how much will full rules be available ?

Shinlocke15 May 2017 6:05 a.m. PST

Any backer will receive the full rules, when they are available. The final version of them just won't be available by the time the first set of miniatures are delivered.

The full rules will be free in pdf format. There will be a book version created for those that like a hard copy, but the rules should always be free.

The finalized version, at least where we feel there it isn't a beta will probably take 2 years. We plan to have another 2-3 smaller kickstarters for miniatures in that span. Let's be real, the majority of Kickstarter rules for games are always rushed too soon (even when they take 2+ years to deliver).

As we said we're doing something a bit different. Instead of giving a false promise of delivery a something in 2 years, that is rushed and incomplete. We'll do it in waves. Overall in the end, it will be the same amount of time as standard Kickstarters.

Shinlocke18 May 2017 11:01 a.m. PST

We've added another miniature to the lineup.

She is an ex-Inquisitor originally from the Europa Confederation working as a Corsair, freelance mercenaries, bounty hunters and traders that operate within multiple factions.

Europa Confederation

They are the second largest nation in the galaxy, well known for their strong psion presence. When other nations created pushed for Apartheid against humans who developed psionic abilities, the EC exonerated them. They welcomed anyone with psionic abilities and often put them into positions of power within the nation. That meant most of them were part of the inquisition or church, since psionic abilities were gifts meant to be used for the betterment of all while expanding the influence of the church and the nation.

Inquisitors

Inquisitors are classified as defenders and make up key elements within the Europa Confederation. They are responsible for mediating, handling disputes, investigating psions as well as working as an enforcement and police force. Strangely the majority of inquisitors tend to be female operatives, although there are a few male psions who have the inquisitor rank. Outside of select officials, no one really understands why or how. It seems to be a carefully guarded secret.

The Corsair Accord

The Corsair Accord, an official agreement recognizing licenses that authorizes someone to collect bounties and work as a freelance mercenary. The license will also allow traders to travel between factions, authorizing someone to collect bounties and work as a freelance Mercenary. Mercenaries, Bounty Hunters and Free Traders need to be sanctioned and registered with the Syndicate. The Syndicate is the largest unaligned party with a sizeable security force that rivals many factions because it protects some of the older ship yards and museums protecting much of human heritage.

Her Corsair license allows her to operate within Anazi Dynasty, Federated Commonwealth, and United Republic controlled territories. She has barred from operating within Shingen Empire and Europa Confederation although she can travel to Europa Confederation Code Zero planets, she is just barred from operating as a Corsair. It is unclear what led to her leaving Europa.

Her psionic specialty is with Telekinetic Fields, she has the ability to create a TK-Field which she can create around herself in moments of duress. In game terms it allows her to absorb/deflect 1 damage until she takes a wound then she loses the ability to create the TK field while she is wounded. Her standard equipment that she is armed with is a Battle Rifle and pistol (standard issue for the EC). She also favors and is efficient in the use of a Vibroblade or Ratchet Blade.

Shinlocke20 May 2017 8:44 a.m. PST

We are very close from unlocking 2 more Corsair mercenaries which adds two new miniatures to our lineup.

link

We are approaching the last 48 hours of the campaign. It will come down to the wire but I do believe we will unlock the Stretch Goal for 2 more Corsair mercenaries.

PLEDGE MANAGER

We will be utilizing some sort of pledge manager. This will allow backers to be able to choose which miniatures and fireteams they are getting as part of their pledge. Backers will also be able to add additional funds. Although they can add them to the pledge manager, if you can, you'll want to add what you can to your current pledge now. That helps the campaign get closer to the next stretch goal, although it is also perfectly acceptable to wait until the PM comes out.

GAME RULES

Questions have been asked a couple times about the game rules so I wanted to clarify. There was an initial concern over the pledge levels only listing "Beta Rules". All backers will get access to the final rules. The only reason the beta rules are listed because as part of fulfillment for 'this' campaign, the beta rules are part of it. All backers will always have access to the rules.

The idea is that the rules themselves should be free and available for download when they are complete. That is the plan as I believe rules should be free. Make great miniatures but provide free, accessible rules with them as well. They won't be available for the public until they are done, only backers get early access to them. There may be a book version for those that like to have a physical copy in their hand but we won't be printing it until we're sure it is in a final state.

FACTION BACKGROUNDS

ANAZI DYNASTY (AD)

The Anazi Dynasty are not the most technologically advanced or have the largest military but they are the indisputable leaders when it comes to medical knowledge, genetic manipulation, and bioware. They are most known for their genetic experimentation as the leaders in gene-splicing, but that came at a great cost.

For decades their tampering with gene-splicing with themselves have left dormant genes which passed to their offspring, births started to happen where there were non-controlled mutations. At first, some of them was considered cute; A boy with cat ears, a girl with a tail, another child covered with fur, and there was a child who developed reptilian skin. Along with those traits came other benefits, but there was no mistaking they didn't look human anymore.

This caused them to be treated poorly, given the other history of their nation which resulted in them developing xenophobia of the other nations. Although they were called mutants and freaks, it didn't stop other rich families of other nations seeking them out to ‘enhance' themselves. Forced to obtain the scraps and choices of planets has required them to live in very harsh environments.

Very few outsiders have gone to the core, most encounters have been through the borderlands or neutral territories. Over decades rumors grew, some people have said they aren't human or largely grotesque, rumored to be monsters. Anazi Dynasty, of course, have done nothing to change the perception of others, they are perfectly fine with others thinking them monsters. In fact, they embraced much of that psychological profile within their military. That is why many of them have horns, modified armor, to make them seem less human. Even if there was a human underneath without any mutations, their enemies would never know.

The core citizens and initial countries that make up the Anazi Dynasty are descendants that can be traced back to Terra and Africa.

UNITED REPUBLIC (UR)

The United Republic is the oldest, largest and most powerful nations in terms of military, territory, and technology. Although the Shingen Empire would disagree about UR being the leader in technology.

After Terra Fall they were in the best position to bring order to the chaos that ensued. They blazed a path to creating order and maintaining discipline, although this was usually through the means of a strong military. The assumed control of New Terra and secured their seat as the controlling body of what would soon be the failing United Nations.

Their society was built on the back of capitalism and a free market, often the wealthiest were who made the laws and rules. This end result was a strong matriarch in control of most things. Since public image held an important factor, the United Republic became the embodiment of what it meant to be human. That meant there are no mutants, aliens, or cyberoids in their ranks, at least that one can tell from visual appearance. Only those citizens that were part of the productive society were considered able to vote, everyone else was considered second class citizens.

They utilize a natural genetic breeding program, which pairs good "households" with each other. This ensures that the best genes are produced so that the wealthiest, strong, beautiful are the ones who continue to maintain their power.

The core citizens and initial countries that make up the United Republic are descendants that can be traced back to Terra, USA, Canada, Mexico, Russia and the former Eastern Bloc.

EUROPA CONFEDERATION (EC)

Next, to the United Republic, the Europa Confederation is the second largest and oldest nation. Before the Civil War that led to Europa Confederation being formed and the splinter nation Shingen Empire, they were a force to be reckoned with. They were able to stop the further advance of the UR from taking over all the good colonies and planets.

In the early days, they established themselves when fear of the psions started to emerge. Instead of fearing those with psionic abilities or trying to utilize them as weapons, they instead embraced the evolving humans. Other nations created restrictions and apartheid but they welcomed anyone with psionic gifts. They even elevated them to places of leadership and power. Most psions were part of the Inquisition of the Church since psionic abilities were gifts meant to be used for the betterment of humankind. This also served to help expand the influence the Church held. Legends date back to the early days of psions that the royal family themselves had psionic abilities and that was the main reason they welcomed them. It would make sense if that was true since every royal member since after Terra Fall have been psions.

The core citizens and initial countries that make up the Europa Confederation are descendants that can be traced back to Terra, most European nations including United Kingdom, France, Spain and some of the middle-eastern area of China.

SHINGEN EMPIRE (SE)

The Shingen Empire was born from war so it makes sense that their ideology is centered around warfare and bushido. There was a disagreement in what the next evolution step for humanity should be. Europa wanted to embrace psionic abilities while Shingen believed that human bodies were frail and weak. He believed the next step was for humans to shed their broken bodies and embrace cyberization, not just part cyborg or cybernetic enhancement but full blown cyberoid.

Their technological level is on par with the United Republic, if not better. Since the UR technology has safety measures put in place to protect human life, they were able to throw those cautions and safety's away. There are not many situations or conditions that can prove to be devastating to a cyberoid.

The process to undergo cyberization doesn't come without costs. Currently there is a psychological strain as well as pain that the person endures. As such they are bred in cybernetic embryo's, taught in schools until they become a mature age. In which they do an aptitude test to determine if they are ready for cyberization. Although the main core of their society have undergone full cyberization, there some that are still human. There are also some cyberoids that can be made in the image of a human, these mostly interact with other humans since most of their nation are a machine. Having a human-like interface makes people feel more comfortable around them.

The core citizens and initial countries that make up the Shingen Empire are descendants that can be traced back to Terra, Japan, Korea and parts of China.

FEDERATED COMMONWEALTH (FC)

The Federated Commonwealth are one of the smaller nations, only having six planets that comprise their core planets, with a few systems on the outlines around them. They originally were part of different mining corporations who rebelled against the United Republic control. They were being overworked while being forced to defend themselves from raiders and pirates. They just weren't considered worth sending security forces to defend, at least that was the perception of the workers.

The six planets worked together, deciding to become a Federation forming under a Commonwealth and declared their independence. Although only a few planets, the mining rights they maintain help keeps them in a position of power. Since the majority of the planets are buried deep within systems with chaotic asteroids, which makes great mining, but proves highly unsafe conditions for those not familiar with them.

Their society is very much a melting pot in terms of appearance. They have normal looking humans, those with cybernetic enhancements, a few psions, mutants and even alien species amongst their planets. One could even find a few independent cyberoids as well. Appearance and even money were never important, the only thing that mattered was hard work. If you could work and you did work hard, you got rewarded.

The core citizens and initial countries that make up the Federated Commonwealth are descendants that can be traced back to Terra, Australia and various islands along the Pacific Rim.

Shinlocke20 May 2017 9:53 a.m. PST

For those that are concerned with scale with them being 32mm. I'll provide an answer similar to the one's I addressed in Modiphius – Fallout Wasteland Warfare game, when someone asked "Would 28mm terrain not look small alongside a 32mm figure?"

28 and 32mm isn't really a scale nor does it have a true standard, it all depends on the point of reference that they use for measurement. Originally it used to be from the base of the foot to the top of the head. Historical miniatures, wargame miniatures tend to use this because they don't have different races, head sizes or helmets to mess with. It is also more widely accepted (mainly because of helmets, hats, tall hair styles, etc) to measure from the base of the foot to the eyes. Without knowing what they are measuring and their website doesn't specifically state it, it is hard to say although just based on the lineup (without measuring) I would say they are measuring to the top of the head. Even the poster who posted said, "I sculpted for 32mm scale specifically. She's 30mm tall from sole to eyes and 32mm tall from sole to top of head.". Which even though that is an acceptable way, I don't consider it 32mm but would consider it a 30mm in size to compare with more current mainstream miniatures.

There are 28mm miniatures, they tend to be more widely used for historical wargames though. Then there is 28mm heroic is more exaggerated proportions, bigger limbs, guns (WH40K). There is a crossbreed which is about 32mm but still heroic to some degrees (Hordes, War Machine). Then you 32mm which have more standard body proportions (Infinity).

Ultimately people are different heights, so having different sizes actually looks more natural. Where it starts to look odd is when you start mixing 28mm Heroic with 28/32mm because of body proportions, otherwise the majority of miniatures in the 28-32mm range scale well together.

EXAMPLES


Infinity (28-32mm, early sculpts were closer to 28-30mm, while newer have gone 32mm), Code Zero (32mm), Code Zero (32mm), AvP (32mm), Black Plague (32mm)


WH40K (28mm heroic), Infinity (32mm), WarmaHorde (30mm), Relic Knight (30mm), Relic Knight (30mm)


Wild West Exodus (35mm), WH40K (28mm heroic), Code Zero (32mm), Infinity (32mm), WarmaHorde (30mm)


28-32mm standard terrain, 40mm miniature in doorway (base of foot to top of attenane 40mm)


Space Crusader (32mm but the actual height because of power armor is 36mm), Black Plague (32mm), Space Crusader (32mm), Black Plague (32mm), Space Crusader (32mm), Black Plague (32mm)


WH40K (28mm heroic), Fallen Frontiers (35mm), Fallen Frontiers (35mm), Fallen Frontiers (35mm)


Infinity (32mm), Fallen Frontiers (35mm), Fallen Frontiers (35mm), Fallen Frontiers (35mm)


Group Shot


Measure shot to reference with rest of terrain images examples..

Shinlocke20 May 2017 5:13 p.m. PST

Update #10 – SG Unlocked, New Pledge Level

STRETCH GOAL UNLOCKED

We made it to the $2 USDK Stretch Goal with plenty of time to spare, which allows us to add two more miniatures to the line. That means we will be adding two more Corsair mercenaries to the available add-ons. They are available as an add-on individually for $10. USD You can add one of them by adding $10 USD to your current pledge level or you can increase your pledge by $20 USD for both of them.

NEXT STRETCH GOAL – $2,750 USD

There are only 28 hours remaining. Will we be able to power through to the next Stretch Goal?

The next SG will unlock another miniature to add to the lineup. If 80% of the backers added the two new Corsair mercenaries to their pledges, we would be able to reach that next SG. However, no one is obligated or should feel pressured to do so. We are already grateful for everyone who has already backed allowing us to make this a reality.

You will also be happy to know that what doesn't get unlocked, once we finish casting and delivery, then the next Kickstarter will most likely focus first on the remaining as well as new units. Which units really comes down to backer input and it is one of the benefits of backing even if only for $1 USD or $10 USD for one of the miniatures. The backers get to have the most input since they are ultimately the ones who helped create this line.

But wait! There's more! The next stretch goal will also unlock a hidden stretch goal which will reward every backer who backed at Corporal and higher with a free miniature of their choosing!

NEW PLEDGE LEVEL – A LA CARTE

There have been a couple requests from collectors and painters who were not necessarily interested in a complete fireteam or the game. After looking over everything we have decided to add a new pledge level where backers can choose any 6 individual miniatures for $50. USD They could also simply choose 6 of the same one if they wanted as well or they could essentially get one of each type. This allows some to dip their toe into the miniatures line by having a sample of each of the styles.

3D MASTERS

We were hoping to have the 3D printed masters for the Federated Commonwealth power armor suits last week but they, unfortunately, got held up in customs. We were not expecting them for another week. However, something unexpected showed up in the mail today. ^_^ The masters for the power armor have arrived! I apologize for the poor quality of the images, it is overcast here in the northwest so there is not a lot of natural light to use for photos.

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