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"Soviets for Soviet-Afghan war" Topic


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NKL AeroTom10 May 2017 7:55 a.m. PST

A few 6mm soviet completed for the upcoming Hind & Seek game we are working on:

Miniatures by Heroics and Ros

Just Jack Supporting Member of TMP10 May 2017 8:20 a.m. PST

Tom,

Those look absolutely fantastic, excellent work! Can't wait to see them in action.

V/R,
Jack

NKL AeroTom10 May 2017 1:33 p.m. PST

Cheers Jack! next up: Mujahideen :)

alan L10 May 2017 3:38 p.m. PST

Very nice. Can you tell any more about the rules?

NKL AeroTom10 May 2017 8:19 p.m. PST

Hi Alan, Hind & Seek will be a simple but detailed ruleset focusing on the asymmetrical nature of the war in Afghanistan. Infantry are the main focus, with Mujahideen able to disappear into the terrain, appear from ambush positions, as well as fire from hidden positions without revealing where exactly they are (to allow "Where is that fire coming from!?"-type situations). Units can of course spend time to try to work out where the enemy is…
The ruleset is broaching new territory for me, while I have written a modern ruleset (T-90), and I have written an asymmetrical ruleset (the New Zealand Wars), I have never written an asymmetrical modern ruleset in a mountainous region like Afghanistan.

This system will treat vehicles as simply as possible, with the focus being on infantry and weapon teams, and a more in-depth morale and suppression system.

Apart from the main dynamics of moving, firing, spotting for artillery, calling in helicopter support, infantry dispersing and re-appearing, there is also an asset and reputation system which are again new elements for me, and will require some playtesting to get right.
The asset system allows you to swap potential forces on the tabletop for things like air strikes, escape routes, pre-prepared firing positions, airborne insertions, AP mines, IEDs, villages to fire from, and other such assets that will help your forces on the table.
The aim of this system is to allow a very small force to still hold its own against a much larger one. So a Small Mujahideen force could have excellent overhead cover, be using friendly markings to prevent Soviet air strikes, have pre-prepared weapons caches, and escape routes, to allow them to hit and run without taking any casualties and make a significant dent on a larger force.
Each asset is represented by a playing card randomly drawn before the game, and they have a dual purpose in that they can counter enemy assets instead of being played for your own forces. So if the Mujahideen deploy a village they can fire from by the side of the road, the Soviets can bulldoze it as a reaction.

The reputation system lends itself to campaign play – so each battle influences the next – in that things like bulldozing villages or destroying roadside vegetation will turn the local population away from the Soviets, and will be more likely to lend more support to the Mujahideen. There are ways to gain more support, or just hope that the enemy does something horrible. With enough support, a faction will gain a minor increase in assets and/or units on the table the next game.

Should be a fun system, and I'm looking forward to play-testing it.

I'm also running a thread here if anyone is interested in helping out playtesting:
link

alan L11 May 2017 2:30 a.m. PST

Many thanks for the most informative reply: I am certainly very interested. I have a load of 1/300 Magister Militum and GHQ infantry, vehicles and helo languishing unpainted for want of a suitable set of rules.

Best regards,

Alan

alan L11 May 2017 6:32 a.m. PST

What paint colours did you use for the sand and spinach on the Hinds and also the infantry uniforms?

What size of forces each side do you anticipate being comfortable for a reasonably sized game? I am trying to sort out how many bases I will need.

NKL AeroTom11 May 2017 4:43 p.m. PST

I mix my own paints using cheap acrylics, but here's the ratios I use for these miniatures:

Base sizes are 15mm X 30mm for infantry squads and mortars, and 15mm X 15mm for weapons teams and spotters. Although any sized square or rectangular bases would work, as long as both sides have the same size bases.

The forces displayed above would be plenty for an average sized game, and I plan to make the game playable with much less – ideally the Mujahideen should be able to take a handful of infantry (say 4 squads) and 2 or 3 RPG-7s and still be able to take on a force like the one pictured above – I still have a lot of playtesting to do to make that work though :)

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